mystazsea's Forum Posts

  • yarp..... righty oh...I'll get onto that...

  • Every time I load my saved project or capX..I have to manually reset 'every' layer's " Parallax in Editor" property.

    if I have 70 layers thats 70 toggles to reset every time I load my capx...and if I have 30 layouts..thats a lot of unnecessary toggling...

    It never saves its state in the editor...

    every capx is the same...been this way for years now...no matter which version I use...always the same...can you please please please please please please please fix this Ashley

    In 'layermans' terms...

    Layer Parallax in editor toggle should save state..otherwise you have to manually toggle it again for EVERY LAYER!!!

    sorry for shouting...

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  • Pathfinding find paths needs to be run every few seconds or if the distance is not met..there are numerous errors in your script..do you have a set of conditions to find the path? Its not shown...

  • there isnt really any need to scale the font every tick...thats 60 changes per second...no one can see that kind of changes..

    I suggest only changing it when you need to..not every tick

    also

    The thing is with Font size is that the border box of the text object determines whether the text appears at whatever size..do you understand ?

    so if your text object border size is too small when you enlarge the font it will not appear inside the box..

    you would need to scale the box size with the font size

    hope that clears things up

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  • Thanks for sharing..its always nice to see people doing that

    nice job

  • yes its an interesting one....not quite sure myself..

    nice gimble

    I have tried a few things but the problem remains..... ..maybe some one else has an idea..?

    will have to look at it again tomorrow..for now I am stumped

  • Set Font size under appearance

  • You need to link your bullet speed value to your bluepowerbar.Height or to the power variable but thats an extra action which may not be needed

    of course you can make it variable by adding a 'scale factor' according to the Height distance moved...

    so what I mean is....1 x 2 x 3 x 4 x power scaling....etc etc

    it could be ramped how ever you like ..easy gentle ramps or steadily increasing ..or power ramping

    its up to you

    does that make sense to you?

  • 144/32 =4.5...no that's so wrong..wait one

    mmmm just replicated your example...mine is not even displaying at all..

    anomaly detected

    I would have to play around with it...will look into it further

    back later few errands to run..

  • If you click on the parent group it does...

    Family inheritance is the same in all cascading sheet types

  • yes you are on the right track...

    I would use an invisible sprite object field radius that is pinned to the players pos..

    Then detect overlap with ground objects with the 'field' or 'zone' and raise the objects when they are overlapping.

    or you could just use

    System --> for each (ground Object) or use 'families'

    System --> compare two values -->distance (player x,y, ground object x,y) is less than or equal to (your preferred distance)

    action --> raise ground object

    and of course copy paste all that and invert the events

    if you follow me

    hope that helps somewhat

    happy to look over events if you get stuck

  • Try adding an event that goes something like either one of these

    On collision with wall.object -->

    Set Tank speed to 0

    wait 1-2 secs

    Set Tank speed to (normal speed) or play around with acceleration

    or maybe even better

    On collision with wall.object -->

    start ignoring input

    wait 1-2 secs

    stop ignoring input

    just test it and see what works best and tweak it from there

    hope that helps

  • Simplest solution would be to lower the jump height of the player

    Try adjusting that so the value is just above the platform max height threshold...

    If you use 'snap to grid' in your view tab you could get precise platform heights and not have to worry about manual placement

    hope that helps