Stop the sprite when it hits a solid object.

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  • Hey guys,

    I'm trying to achieve this (sorry about the glitch)

    I want to stop the object when it hits a solid while it's going forward/backward or rotating.

    I tried to use 8 Direction and Car behavior but they don't work so I tried Custom Movement.

    This is what I achieved so far it's almost same as Car behavior.

    Is there any way to make this movement in C2? I thought it's an easy thing to do before I start. I still can't believe how hard it is

    Thank you!

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  • Try adding an event that goes something like either one of these

    On collision with wall.object -->

    Set Tank speed to 0

    wait 1-2 secs

    Set Tank speed to (normal speed) or play around with acceleration

    or maybe even better

    On collision with wall.object -->

    start ignoring input

    wait 1-2 secs

    stop ignoring input

    just test it and see what works best and tweak it from there

    hope that helps

  • mystazsea Thank you for replying!

    I figured out how to make it. I added 4 sprites every corner of the tank and check their collisions separately.

  • bilgekaan, you don't need placeholders, you can use the checking overlapping at offset instead and you'll improve your performance, because placeholders increase significantly the number of collision checks. I'm working in a sandbox of my template where I was using placeholders and now it's all checking with offset, the improvement is huge.

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