mumu64's Forum Posts

  • Here is my post to thank Scidave for the tutorial of this awesome subject. Have not tried the tutorial yet. Hoping it is "foolproof".

  • 3- I would like to see the condition "when motion has stopped". Is that possible?

    1. You should be able to both at the same time. If you can, send me a CAP file showing me what you're trying to do, and I'll help you out.

    Thanks for answering. When I get to it, I'll try this in a new cap and send it to you when it doesn't work.

  • Is it possible to zoom AND move towards an objects at the same time, in 1-, 2- or 3000 ms?

    Right now I only can make it do either one, followed by the other one. I would like to see it moving and zooming simultaneously, in about 2000 ms.

    edit: 2 more questions

    2- If you would want to always show something on screen (for example a healthbar), when the Magicam is zooming. How do you do that?

    3- I would like to see the condition "when motion has stopped". Is that possible?

  • Another (rough sea as well) interesting example. *downloading*

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  • very pretty cloud effects (based on screenshots) ?

  • Don't you want to put this into your own Draven's examples-topic?

    Thanks for sharing, I saved it for future reference.

  • The screenshots help a lot. It was interesting to browse through this topic.

    For your info, I captured (for future reference): african sun, sine tutorial 2, fishpodexample and the airplane bombing city tutorials.

  • Thanks! Saved it for future reference.

  • Question to the developers of C2: since C2 will have a paid product, can users expect status updates on reported bugs?

    I'm not asking this, because it isn't done now, but because I want to bring this under your attention.

    (English is not my native language Or maybe I should add: this is not an attack, but a request)

    This answers the possible questions:

    1- what is the current status of the bugfixing-process?

    (for example: "investigating", or "possibly fixed, testing process". And if the status remains the same for a week or longer, perhaps short, but more detailed information, to keep people informed)

    2- when was the last time the developer worked on it?

  • Never tried but can't you just use -

    +Every xxx millisecs

    +Trigger once while true

    > ........................

    ?

    I'll try this as a Wait-object alternative, thanks.

  • I'll try to workaround it if it gets faulty.

    I noticed that the name of the object was changed in later versions, so perhaps it was fixed as well.

    Thanks for the reply.

  • Suddenly a group with events is not working anymore.

    Cause: wait-object.

    When I remove the wait-objects it works.

    When I insert the wait object, the game stays in this group of events, looping.

    The group events above and under this group is almost identical and works, with the wait-object.

    I tried to copy a group event and change the values, but it just doesn't work.

    For 2 reasons this is strange:

    • it suddenly got broken (I didn't edit these groups recently)
    • in one almost identical group of events it works, in the other it doesn't.

    *headache*

    version: 0.99.84

  • There is already a few perlin noise plugins available.

    Thanks for the redirect.

  • Thanks!

  • Is perlin noise something that could be used by Construct?

    I imagine you could use it to apply this method on all tiles you added, so that it looks like 1 big texture, instead of small squares, all looking similar.

    http://en.wikipedia.org/wiki/Perlin_noise