Re: MagiCam Plugin - v1.43 BETA(Updated 12/10)

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  • Sorry it took me a while to answer these, but here I go:

    Is it possible to zoom AND move towards an objects at the same time, in 1-, 2- or 3000 ms?

    Right now I only can make it do either one, followed by the other one. I would like to see it moving and zooming simultaneously, in about 2000 ms.

    edit: 2 more questions

    2- If you would want to always show something on screen (for example a healthbar), when the Magicam is zooming. How do you do that?

    3- I would like to see the condition "when motion has stopped". Is that possible?

    1. You should be able to both at the same time. If you can, send me a CAP file showing me what you're trying to do, and I'll help you out.

    2. Put your health bar on a separate layer and set the X and Y zoom-rates to 0.

    3. You can invert the "While motion in progress" action and add a "Trigger once while true" action to the event. This will cause the event to trigger once at the start of the layout, but only upon the completion of a motion after that.

    I have a problem with "Shake Camera". I have it shake at ANY magnitude and it goes fucking NUTS. But when I have smoothness set to 100 AND NOTHING ELSE, it doesn't do ANYTHING.

    What do I have to do to get it working? (I wont upload a cap, as I am working on a closed project, but an example would be nice )

    The camera shake feature was something I never got working in quite the way I want. I was working on getting it to shake in a more controlled fashion, but never got it right. The way you see it is the way it works, and that's all I can say. I'll look into redoing that at some point.

  • Amazing plugin! Thanks for creating it linkman2004

    Can I use it to create an auto scrolling level for a platform game (like http://youtu.be/ZeyhKtP-WKc )?

    If it's possible to do something like this with your plugin could you please teach us how?

    Thanks!

  • 3- I would like to see the condition "when motion has stopped". Is that possible?

    1. You should be able to both at the same time. If you can, send me a CAP file showing me what you're trying to do, and I'll help you out.

    Thanks for answering. When I get to it, I'll try this in a new cap and send it to you when it doesn't work.

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  • Whoa, this is a great plugin. Exactly what I was looking for.

    I've been having some trouble understanding everything tho, is there any documentation on it? Like, I can't read a single event sheet line and fully understand what's written haha.. like the sprite "weight", I have no idea what that is supposed to be.

  • Whoa, this is a great plugin. Exactly what I was looking for.

    I've been having some trouble understanding everything tho, is there any documentation on it? Like, I can't read a single event sheet line and fully understand what's written haha.. like the sprite "weight", I have no idea what that is supposed to be.

    Thanks! The only real documentation is the included example, so for any questions you have, feel free to ask away.

    As for the matter of "weight", this is used to determine how much influence an object has on the camera. This is only used when a camera is following more than one object. For example, if your camera is following ObjectA with a weight of 2, and ObjectB with a weight of 1, the camera will follow at a point closer to ObjectA than ObjectB.

    I hope that explained it well enough. Just ask if you're not sure on anything!

  • Hey, Linkman, first of all - once again a fantastic plugin (just like the Scale Behaviour, which I'm still forever grateful for).

    Now on topic - I have been trying to get a sort-of dynamic playing field thing going, with the camera moving just slightly as the player character moves towards the very edge of layout.

    I have tried to illustrate the idea (screen resolution is the same a layout size):

    <img src="http://i244.photobucket.com/albums/gg36/some9000/Camera.png" border="0" />

    I did look at the examples and tried doing this, but I must be missing something. I would prefer not changing the underlying layout as there's a bunch of location-based events already taking place. Any suggestions?

  • Is there a way to add or code a way to detect if the camera is scorlling, left, right, up, or down in grid scolling mode?

  • Alright, I've found myself with some free time after finishing up a project I've been working on, so I'm going to see if I can hammer out some of the MagiCam bugs/suggestions people have been throwing out there.

    I'm also wondering if anybody would be interested in a MagiCam plugin for Construct2. That would likely be a little farther out in the future - I'd have to learn JavaScript - but I'm looking to gauge interest in the mean time.

  • If it's as useful as the CC equivalent? Heck yeah! =)

  • It would be cool to have this on C2 as well, but since I'm only using CC currently, I'll be selfish and say keep this one going! I think the zooming and moving simultaneously thing would be an awesome feature to work on. As it stands, any zooming while moving or while the target isn't in the center leads to the camera jerking at the end of it. Maybe even setting a user-selected point as the center/target of the zoom?

  • I'm also wondering if anybody would be interested in a MagiCam plugin for Construct2. That would likely be a little farther out in the future - I'd have to learn JavaScript - but I'm looking to gauge interest in the mean time.

    Yay!

  • For C2? yes please!!

  • Has anyone had issues with this camera becoming really shakey when following a moving object at a speed?

    And if so, have you found a solution?

    I got the camera working perfectly with the previous edition of this (the advanced camera plugin) but when I changed to this and swapped all the functions over, it's incredibly shakey and the camera won't stay by the object even when the camera is set to 0 lag.

  • I have a bit of a problem with how the plugin works and I'm sure if others get to the point where I am, it might become a bit frustrating. Right now the plugin works great. I'm very happy with most if not all of the features. I do have a problem with Zooming and maybe even rotating[if the rotating works the same as zooming] I have different layers for different objects. Things like a HUD and whatnot. I have a specific layer for the character and the ground he runs on. I have the camera zoom in on him when he's moving slow. My problem is that everything on every layer zooms. This means I can't see the HUD anymore which defeats the purpose of it all together. Is there any workaround for this or could this be fixed in any way?

  • StreakThundrstrm - Glad you're liking it! To fix the issue with unwanted layers zooming, go to the layer properties pane, and there you'll see two properties for your HUD layer -- Zoom X Rate and Zoom Y Rate. Setting both of these to zero will keep the layers from zooming with everything else.

    And just in case you want to keep a layer from rotating, I'm pretty sure I have an action that allows you to exclude a layer from rotation.

    I hope this helps!

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