> In related news, our port of Iconoclasts (made in Construct 1) is releasing on Nintendo Switch on August 2!
> I hope we can announce some of the Construct 2 games we are working on soon as well.
Macbee
So I would assume yours would be doable.
Thank you! Yep, I know it's doable. I'm very curious to see how faster it could be.
Macbee
The speedup when using Chowdren with Clickteam Fusion is about 7.7x (where the standard runtimes are also written in C++). Admittedly, I don't actually have any data for this, but I would expect the speedup when using Chowdren with Construct Classic to be similar. Do you happen to have a game made for Construct Classic? :)
Thanks for your reply! 7.7 is a very impressive speedup - it would be amazing if you could make tests to measure CC improvements with Chowdren someday.
Yes, I have released a CC game called "Tcheco in the Castle of Lucio".
I also worked on a 8-bit NES game called "Lucky Penguin" and I'm right now porting it to Windows using Scirra Construct Classic (but I can't even announce it here since Scirra blocked CC forums).
Finally, I'm making "Skatemasta Tcheco" on C2 but I'm regretted (I should had used Construct Classic instead).
I can't pay for ports right now - but I'm working to make it possible in a near future. =D
As I told, Construct Classic is already very fast. My father have a prehistoric PC (that barely runs games made 15 years ago) and all my CC projects runs there at speeds very close to 60 FPS on his old FX5500 video card. My C2 game (and any other C2 game I've tested) runs on his computer with less than 10 FPS.
My biggest consumers are from countries in development (Brazil, China and Russia) so it's crucial to me to make my games as fast as possible - since they're possibly played in older/slower computers.
Thanks again for your attention! Wish all the best for you and your project!