Macbee's Forum Posts

  • Hi!

    I know that Directx and VC2005 must be installed to run Scirra Construct Classic - but is VC2005 required to play Scirra Construct Classic games?

    I'm asking because my game right now on Steam installs both DirectX (June 2010) and Visual C++ (2005) redists but I don't know if I'm making my costumers download unnecessary stuff (VC).

    Redists make download of my game much bigger than it should be (a 20 Meg game - but actual download on Steam is more than 100 due to these extra files). It would very good news if someone at Scirra could clarify if VC is mandatory or not.

    Thank you very much!

  • Does anyone still have this.cap? Links are dead.

    I've uploaded it again:

    https://www.dropbox.com/s/fd9ojxgyh8vyp ... l.cap?dl=0

  • Your game is awesome man. I just bought it.

    Thank you very much! =D

    Been playing it ever since. It's challenging yet satisfying.

    If it's *way too* challenging there's a cheat code to help you:

    https://www.gamefaqs.com/pc/170160-tche ... cio/cheats

    I love that it was made in Construct Classic. That engine still beats the breaks off 2 and 3 in my opinion, probably because it is native code, which seemingly the whole user base wants a return to!

    Yes, the more I use (CC, C2 and C3) the more I think that the best Construct is still the first one.

    I tried to port this game to C2 and it was a disaster - so the port was cancelled.

    What I find interesting about the aesthetic is that in fullscreen mode it is crisp and clear but not so crisp as to be piercing or headache inducing (which I find with Construct 2). It's not harsh to look at in the way that games used to be when they were played on old TVs. So, my question is, how did you achieve this? Is it a shader?

    No, there's no shader. I'm using point filtering with no effects applied.

    But I'm not using Construct Classic's fullscreen mode. CC games in fullscreen are very laggy (main character used to jump after a small delay when you press jump button) and only running in an alternative fullscreen mode the delay disappears - the one from this topic: retro-style-full-screen-example_t65369

  • I'm still making Skatemasta Tcheco. Some new (or updated) screens:

  • My game was created with Construct Classic and I had no problems at all to publish it on Steam: http://store.steampowered.com/app/377600

  • I'd love to see Blargg's NTSC Libraries and Hylian CRT shader somehow ported to Construct 2.

  • Thank you so much Ashley! It's perfect now!

  • Hi could you post a capx with the error on and I'll check it out for you.

    Wow, thank you so much for offering your help!

    I'm attaching a smaller CAPX where the same error happens: https://www.dropbox.com/s/a53df6cn0rnlj ... .capx?dl=0

    Apparently it happens because I'm applying a 2x zoom to the layer - and somehow tiledbackgrounds gets deformed when zoom is active.

    I'll appreciate if someone finds a way to fix this *without turning zoom off* -- because I want to make the main game running in a low-res layer while messages and a few other things would run into a hi-res layer.

    Thanks again and sorry for my bad English!

    EDIT:

    I've tested my game on my father's PC... And it's running perfectly with WebGL on.

    My video card is an Nvidia (GTX 450) and his is an AMD (Radeon HD 6450).

    I still don't understand what's going on.

    WebGL on (AMD):

  • Hi!

    I'm using Tiled Backgrounds on my upcoming game.

    They look good when WebGL is turned off -- but completely deformed when it's on.

    It only happens with the tiled backgrounds (sprites look good no matter if WebGL is turned on or off).

    WebGL off (NW.js):

    WebGL on (NW.js):

    When I test the game on Google Chrome it looks good even with WebGL turned on. However I need to make it run properly on NW.js (it will be an .EXE desktop app).

    Is there anything I can do to make the tiled backgrounds look good when using WebGL + NW.js??

    I want to turn WebGL on to make it run faster/better. Thanks in advance!

  • Thank you very much andreyin! =D

    EDIT: Approved on Greenlight, yay!

  • Friends, I'm creating this topic to announce my second game. It's called SKATEMASTA TCHECO and it's similar to the first one: A short, cheap and simple game.

    I love the "skate stages" of old games like Adventure Isand. So I decided to create an entire game with a character riding his skateboard (something common only during a stage or for short amounts of time on vintage action games).

    I'm in the beginning of development but I hope it's done in the next months. First trailer can be seen

    Subscribe to Construct videos now

    .

    I would appreciate if you can vote for it on Steam Greenlight. Hope you like it!

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  • Beautiful and impressive! Congratulations!

  • Thanks for your reply! I already updated "Tcheco in the Castle of Lucio" on Steam and the variable resolution is apparently not the tragedy that I tought it would be to players.

  • I'll take a look, thank you very much!

  • Looks great, just bought it <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    Thanks! =D

    Version 2.1 now available - with many improvements requested by players:

    • Game now runs in the same resolution of your Windows OS (it used to run always in 640x480). Attention: You'll only get a "pixel perfect" look if your resolution is a multiple integer of 240p (like 480p or 720p).
    • Linear filtering is gone (many complaints about blurry images).
    • Screen noise and scanlines are turned off by default (these effects made more sense when linear filtering was used). But you can activate them if you like ("F6" and "F7" on keyboard / "LB" and "RB" on gamepad). Attention: Scanlines will only be displayed correctly in resolutions like 480p or 720p.
    • A new sound engine is used. Audio files are about six times smaller (without noticeable quality loss).

    Tcheco now can jump using "Space" and "up" on keyboard. The original key ("Z") still works.

    • You can reset the game ("F5" or "X" on gamepad).
    • Challenge is more balanced in some stages.
    • Error messages that used to appear after closing game apparently are gone.
    • There was a small lag between pressing a button and Tcheco's reactions (walk and jump) - but now it's gone. This is probably the most important of all updates. You'll see that Tcheco feels "less heavy" and it makes the game much more enjoyable IMO.
    • Dozens of little optimizations on original code.

    Get it at http://store.steampowered.com/app/377600