Your game is awesome man. I just bought it.
Thank you very much! =D
Been playing it ever since. It's challenging yet satisfying.
If it's *way too* challenging there's a cheat code to help you:
https://www.gamefaqs.com/pc/170160-tche ... cio/cheats
I love that it was made in Construct Classic. That engine still beats the breaks off 2 and 3 in my opinion, probably because it is native code, which seemingly the whole user base wants a return to!
Yes, the more I use (CC, C2 and C3) the more I think that the best Construct is still the first one.
I tried to port this game to C2 and it was a disaster - so the port was cancelled.
What I find interesting about the aesthetic is that in fullscreen mode it is crisp and clear but not so crisp as to be piercing or headache inducing (which I find with Construct 2). It's not harsh to look at in the way that games used to be when they were played on old TVs. So, my question is, how did you achieve this? Is it a shader?
No, there's no shader. I'm using point filtering with no effects applied.
But I'm not using Construct Classic's fullscreen mode. CC games in fullscreen are very laggy (main character used to jump after a small delay when you press jump button) and only running in an alternative fullscreen mode the delay disappears - the one from this topic: retro-style-full-screen-example_t65369