MrMiller's Forum Posts

  • MrMiller - which resolution are you playing at? I'm not sure why you are falling through the screen... there are plenty of visual errors but that shouldn't be one of them. You weren't playing a resolution higher than your screen's native resolution were you?

    It was the 1280x720 version. My monitor resolution is 1920x1080.

    You've got a good project here. I look forward to seeing how it progresses.

  • +Graphics look good.

    +The wolf's animation is excellent.

    +The music is good.

    -I despise WASD movement controls with a passion.

    -The game runs really slow and choppy.

    -When I jump I just fall through the screen into the white area.

    -When I die, it just abruptly sends me back to the beginning with no indicators. You need either a cut scene, or a death animation for that.

    My computer is a Dual Core AMD Athlon, 2.4 Ghz, NVIDIA hardware, RAM 3GB's. I'm probably getting 10 FPS, if that.

    As an aside, I'm curious to know how you got the music to run without a music folder? I've always had to have a sound/music folder included with my .exe. Maybe this is a fix that now works for CC 2.0?

  • Thanks, guys <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Is there a complete list of all objects and behaviors available in C2? I have the Free Edition but I figured that the objects available in that wouldn't be all of them.

    If someone can point me to a complete list, I'd really appreciate it.

  • You can get a lawyer, but he/she will tell you what you've already been told here. You have a good idea to secure licenses first, that obviously makes sense and is ALWAYS the safest route. But just modifying without permission is, as I've said, a lawsuit waiting to happen.

    I speak from two decades of experience in Copyrights, Trademarks and Patents, and I do hold several of my own so I am more than certain of this situation.

  • This is a lawsuit waiting to happen.

  • the marked one

    That's an interesting take. If you compare 2D games to the more mainstream of the console gaming sector, you may be closer to correct. But when you consider how big mobile games have become, it's hard to argue against the fact that 2D games have returned in a big way. Let's also not forget about hits like Limbo, Braid, a number of 2D Wii games, and of course Little Big Planet (which is probably more 2.5D, but has the same gameplay mechanics you'd see in a 2D game).

  • This game is really cool. Only thing is, it runs really choppy for me, like 10 frames per second or less. It's probably due to all of the effects. It also completetly stopped and went black after being chased by the big-headed alien-like creatures and me and the little buddy fell down this deep hole.

  • LOL! Well since you're here, perhaps it's a sign that at least one of them might be checked off the list? <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Subscribe to Construct videos now

    This is what I did some years ago in Game Maker with openGL plugin.

    Wow! Nice job!

  • I still think Ouya made a big mistake by not considering a way to more easily accommodate the popular indie dev platforms. I brought this up in another thread and someone shot the idea down, but they didn't realize that this has been done before with major commercial systems (and some underground systems), most especially in the 1980's, but I realize some people here might be too young to know about that...

    The games I see being made online with the different indie dev platforms are much better than the stuff I see on XBLIG, but it looks like Ouya is about to have a bunch of XBLIG quality games. I'm not saying that's bad, but by supporting more indie dev platforms, they would open themselves up to much better games. But this is all assuming the Ouya is ever released; I'm not saying it's vaporware, I'm just saying that I realize it's not a cakewalk to get a game console to market, even with over 8 million dollars from Kickstarter.

  • Heck, there are people here who've made things with events and expressions in Construct Classic that I'd argue would rival or surpass the difficulty of doing a similar thing with a coding language. One might ask what's the point of even doing that when you could just use a coding language? I say, why not push the limits?

    At the end of the day, if you're going to make an event-based development platform, you need to focus on event-based development as your core tool, to the point that anything else should be an afterthought. In my opinion, if coding is a persons desire, they would be better off developing using a coding language and there are plenty of available options. I realize that there is a barrier to using event-based dev kits for people who are used to coding because what you do in a coding language doesn't directly translate to this. I know because I've had this barrier myself. But that's just the way it has to be. I don't think these types of developments should go out of their way to accommodate language programmers any more than coding developments should go out of their way to accommodate event-based programmers.

  • That would be completely unmanageable and insecure.

    Why?

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  • I especially put this in General Tools/resources section as a separate level editor.

    I understand, but I've always considered the tools/resources sub-forum to be for tools/resources to specifically help people make Construct games, what with it being a Construct forum and all.

  • Okay, sounds cool. But what can it do for Construct Classic or Construct 2?