MrMiller's Forum Posts

  • This game is very impressive. I think the sounds needs more oomph, but this game overall is very well done. Good job!

  • Thinking about the Ouya, it makes me wonder: wouldn't it be cool if there was a game system like that but it read and played the project files of all the popular indie game dev platforms? So that way, you wouldn't have to learn a new system/language in order to translate your game to that console platform. You just buy a yearly membership like XBLIG has, and as long as that's current you can create and put your games up for sale.

    Man, a system like that would be a beast for indie games. The system would have like 5,000 games at launch day! :-)

  • ive put together this short trailer:

    the game is still very much a work in progress

    if you are interested in keeping up news will be posted to this blog:

    http://sixesixesixe.tumblr.com/

    Holy cow! That looks awesome! And you're making this with Construct Classic?

  • Finally got a chance to play this. It's pretty awesome! I've always liked games like these; I remember playing Gauntlet and Smash TV like crazy way back in the good 'ol days of gaming, so this one takes me back!

  • MrMiller, do you mean the next Xbox could be $100 MORE, or just $100? Somehow I find the latter a tad difficult to believe. <img src="smileys/smiley24.gif" border="0" align="middle" />

    Well, the believability issue is of course up to Microsoft and the reporters who've reported the information so far. But honestly, it doesn't seem that unbelievable to me because, as Kyatric points out:

    It's probable the next XBOX will be a low fee + a submission, putting the total price to much more than the one of the WiiU.

    And that's what I've heard; it's supposed to be $99 with a subscription model. I've heard that MS has already been trying this model out with a $99 XBOX 360 that's only $99 if the buyer accepts a $15/month XBOX Live subscription.

  • I can't see spending $300 on this (and only 8gb's?) when I'm hearing the next XBOX could be $100 and much more powerful.

    I'll wait until all the new consoles are released before I make a decision on the next generation.

  • Awesome, Chris! Thanks a million!

  • Do you mean construct classic r1.2 ? If so, yes..

    Nah, I meant CC r2.0 (that version is out now). But, I'm still using 1.2 myself. I can't say I've ever had a lag problem, but I never use the d-pad.

  • Thanks for the caps jay jay, but I was using the digital pad.. As mentioned, I think a simple cap and fraps may shed some light

    Just curious: is this happening with Construct Classic 2.0?

  • This one: Physics explosion + impact By dcrew NEW

    ... is for Construct 2 and shouldn't be on the list.

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  • Um... I've made tons of .exe files, and never had that happen when the layout object was created. o_O

    But let me ask you this: how many layouts did your projects have? And, were they full games? I've noticed that if you make a small .cap and export it (like two layouts with little or no graphics and few or zero events), the layout object works fine, but if you start adding a lot of stuff the layout object tends to break.

    I ask because all of mine had at least 6 layouts and a few were full games. I even had one where I asked for help on how to fix it and our best and brightest told me the object is broken and was going to require a fix that wasn't in the plans for further development.

    Any chance you have a file showing how you're using the object? If you're doing something to avoid the break it would be really beneficial for everybody who's had a problem to see it.

  • Unless the layout object has been fixed since 1.2 (and I'm not aware that it has) it's still broken, and it will break your game when you make an .exe. It always works fine in the .cap, but it breaks when you export your game.

    I love the layout object and I wish something could've been done about it because it has so many great uses, but those are the breaks.

  • I'd be more interested in an NSFW plugin...

  • MrMiller: With the manual, the tutorials, the very forums and the number of Scirra's blog articles about C2, the examples shipped with C2 in the folder "examples" and even the section "Example games" in the arcade which let's you often download a commented capx with the game; I don't believe it's a fair statement to say it is very little documentation in regards to a lot of other engines/coding language.

    I don't use C2, yet. I was meaning this in terms of Construct Classic, which AFAIK only has two commercial books, and one of them is not very comprehensive at all (the book by Hobby Press).

    I'm not really comparing the amount of documentation in Construct specifically vs. coding languages. I'm just saying that event-based programming dev kits in general have far less documentation as a factual statement, and with respect to the short amount of time that they've been around. In time, that will change, and obviously the devs of C2 understand the importance of having good documentation and I think that's great because it'll certainly cut down on the entry frustration that many users express, both programmer and non-programmer alike.

  • You're missing the magic in Construct.

    Nope, not at all. I'm well aware of the magic, which is why I've been here for years and switched over from other programs to use it almost exclusively for game development.

    You don't need a book or much a guide to teach you logic based eventing.

    I hate the term "eventing", it makes me cringe, lol. It's a term that I feel is used to try to separate this type of development from programming, even though it is still programming by definition, it's just a simplified method... but that's neither here nor there :)

    Anyway, if a person has a base of programming knowledge to draw from already, then they may not need a book. But even that's been proven to not always be the case since it's common for people who are language coders to still ask for lots of help with these programs (the forums between Construct, MMF2 and others are filled with it). Heck, I've coded in several languages myself (I'm pretty good at one of them) and still have had to get help with Construct over the years, because what I would normally do in VB or C# doesn't directly translate to the way it's done in Construct in terms of process and operation.