Xbox controller lag?

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  • Hi all

    I'm working on a shooter using classic and I noticed there seems to be a slight lag of a few

    Ms when I use the Xbox controller instead of the keyboard.. I'm using an always condition for the input

    At present, can anyone confirm my suspicions or tell me a way to get an immediate response?

    Thx in advance as always

  • I made a few caps with Xbox 360 movement a while back and they didn't seem to lag, can you try these to see if that's the case for you?

    360 Control

    360 Control Type 2

  • I also have this lag sensation when I play my game with the X360 gamepad.

  • I think I will have to make some video grabs in fraps to see what's going on

  • Thanks for the caps jay jay, but I was using the digital pad.. As mentioned, I think a simple cap and fraps may shed some light

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  • Thanks for the caps jay jay, but I was using the digital pad.. As mentioned, I think a simple cap and fraps may shed some light

    Just curious: is this happening with Construct Classic 2.0?

  • Do you mean construct classic r1.2 ? If so, yes..

  • I spent the morning checking this out, the d pad doesn't have any lag on a short test cap for the digital pad, so I guess it's my sucky code...although I have found that the pad and joystick controllers can sometimes have a dead zone in the center which can be received as lag.. I tried a digital 360 arcade stick so I coud hear a solid click as feedback for the joystick responding, also monitors can be slow to update...

    Hmmm...

    Apologies for wasting anyone's time

  • Do you mean construct classic r1.2 ? If so, yes..

    Nah, I meant CC r2.0 (that version is out now). But, I'm still using 1.2 myself. I can't say I've ever had a lag problem, but I never use the d-pad.

  • I got the latest, thanks, the auto update didn't work

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