Hey Lucid,
I wasn't aware of this campaign. Congratulations on getting funded!
I have a few questions:
1. It's easy to animate a character who is walking or running left or right. But one of the things I've always had a problem doing with 2D animations, is convincingly animating walking and running when a characters back is turned to the camera the way the character is in the last 9 frames of the following animation:
<img src="http://i218.photobucket.com/albums/cc308/kylock1/sam.png" border="0" />
Or when the character is directly facing the camera like the first three frames show. I mean sure, if I don't care about the animations looking realistic I can do it, but I want them as real as possible.
Does or will Spriter have a way to manipulate the limbs when a character is in those positions, and do it in a way that can look believable? I just saw the deformation tool in the KS video and I'm wondering if that's something that might directly address this?
2. Is this compatible with Construct Classic?