MrMiller's Forum Posts

  • Construct 2 is still targeting a wider group of users.

    Those who don't know how to code BASIC.

    I don't think that's exactly a defined target as much as it's just a by-product of the type of system it is. The whole idea behind event-based development of this kind is to simplify arduous tasks that programming in a language present. When you look around the boards for these types of systems, you run into lots of people who code in various languages, but they prefer to make games with event-based systems because it's much quicker to do by comparison.

    That said, you find a lot of people give up on these types of systems often, even very skilled coders, because they find that what they did while programming in a language doesn't always work out with the same logic in this kind of system. These types of kits really are an acquired taste and they're not for everybody. After all, the very nature of it can't really even be considered as exact a science yet as coding in one of the popular languages would be. There are very few books if any (Construct has what, one? Two maybe?) very little documentation, and less history, and for the most part most of the communities in this realm make mostly tech demos as none of us are entirely sure yet just how far we can take these systems, even though making a full game is easily possible and has been done a number of times.

  • The only thing that peaks my interest with the Freedom Engine is the 3D engine, and depending on ease of entry (and of course stability), it could be dangerous with that feature alone. We'll see.

  • That sounds awesome, Lucid! Bummer about CC, though. However, by the time I get around to making the game I have in mind, C2 will probably have matured to the point where I may not be using CC anymore.

    Congrats again, and you're doing great with everything!

  • MrMiller - interesting you say that about MMF. I've never used it properly, but I've seen some reasonably complex stuff done with it. More power to the people working with it, I guess :)

    No doubt, MMF2 is a powerful system that has made some good commercial games. You just have to be willing to stomach that fossil-like event system. When I think of that event system, it almost makes me want to pull out a paper graph and some punch cards...

    The Scirra guys used to work with the Clickteam in some capacity in the past. In all honesty, Construct's event system is the modern evolutionary step that Clickteam never took with MMF and appears to refuse to even consider it which is a real shame.

  • I think their UI for snapping code blocks is probably a great, visual way to teach programming principles to people who have never even nested an HTML tag before. That said, I don't like the emphasis on tile usage in game construction and C2's workflow is definitely more streamlined (note: not a euphemism for 'simplistic').

    There are a few abstract reasons and many more tangible reasons behind my decision to go with C2. The core for me is that I think as the HTML5 platform matures, performance improves and support grows, Scirra customers are going to come out winners. That's why I got on board early.

    How about you guys and girls?

    I have zero interest in HTML 5 games at the moment. Never had any interest in Flash either, so I suppose that goes hand-in-hand. But Construct's system is superior in execution to the other systems. The whole visual building blocks systems I find in other programs is just too lame for me to even want to do anything with it. I find MMF's checkbox system to be a complete dinosaur that should've gone extinct a long time ago, and like you I refuse to learn GameMaker's scripting language because it has no utility outside of GameMaker.

  • Hey Lucid,

    I wasn't aware of this campaign. Congratulations on getting funded!

    I have a few questions:

    1. It's easy to animate a character who is walking or running left or right. But one of the things I've always had a problem doing with 2D animations, is convincingly animating walking and running when a characters back is turned to the camera the way the character is in the last 9 frames of the following animation:

    <img src="http://i218.photobucket.com/albums/cc308/kylock1/sam.png" border="0" />

    Or when the character is directly facing the camera like the first three frames show. I mean sure, if I don't care about the animations looking realistic I can do it, but I want them as real as possible.

    Does or will Spriter have a way to manipulate the limbs when a character is in those positions, and do it in a way that can look believable? I just saw the deformation tool in the KS video and I'm wondering if that's something that might directly address this?

    2. Is this compatible with Construct Classic?

  • Thanks Davioware,

    1. Yeah, I figured it was awfully low, but I was just thinking of some random low numbers to see if it were possible.

    2. Yeah, I realize that can be done within one layout, but my curiosity is just with finding out if additional layouts can be created at runtime regardless of music or video importing... I'm just wondering if it's possible. It's not something I've ever heard come up with an event-based dev program before.

    I haven't used the video object in a while, but if I remember correctly, it allows you to access and play video based on a file path expression. I meant that rather than importing the file as a whole.

  • I have two questions:

    1. Say your .exe game has 3 layouts, but you want the end user to be able to click a command and create an unlimited number of blank layouts (so he/she can maybe import music and/or video into)... can that be done? I've always been curious about this.

    2. I realize that mileage varies with this, but do these minimum system requirements sound right for games made with Construct?

    Microsoft Windows XP/Vista/7, Direct X9, 64mb RAM, Intel Pentium 3 400 MhZ or equivalent processor.

    What do you think?

  • As for effects, there are all kinds of ways to play with lighting in Construct, and Construct does have a screen effect but I'm not familiar with Photoshop's operations so I'm not sure if it's the same thing or not.

  • eku

    Yeah, if you're only making the game for yourself then it shouldn't be a problem. It's just if you release it for the public to play, that's where you might run into issues...

  • eku,

    Awesome graphics.

  • Not to throw in a wrench, but I wonder though, is building for 1024x768 a good idea with most computer users having higher resolutions now (1280x720 for example)? I saw a stat somewhere that says only 13% of computer users are on 1024x768 diplays now.

  • Yeah, before I saw your last post I figured it would be an every tick issue. AFAIK, using that for fullscreen mode would be forcing the program to constantly run the command over and over non-stop, rather than only calling it up once like you'd actually want.

  • MrMiller

    Yep, here you go.

    http://dl.dropbox.com/u/5426011/examples13/vert3d2v.cap

    So hot. Thanks for showing! It's just more proof as to why Construct is the best.

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  • Hey Rojohound, do you still have this file? I'm really interested in looking at it.