midnight's Forum Posts

  • Very cool! It's like Mystery Case files, in this game you have to find papers that are hidden in the room's scenery. The presentation and music are really good! I wish I could understand the language!

    ????? ??????????! ??? ??????? ?? ????? ?????? ?????, ? ???? ????, ?? ?????? ????? ??????, ??????? ?????? ? ??????? ???????. ????????????? ? ?????? ????????????? ??????! ??? ????, ??? ? ?? ???? ?????? ????!

  • Hey hey hey! Sorry to hear of your problems. Animations confused me big time until I got some help from the Captain (RIP).

    If you want, you can send me your cap or upload it and I can take a look.

    Basically, you're going to only be making the animations for facing right, and check the "auto mirror" under properties to flip the animation. When player presses the right key, set the angle of the player to 0; when left set the angle to 180.

    Here is the code I'm using for my project: (edited for simplicity)

    MouseKeyboard: Key Right arrow is down

    System: 0 SpankyBoot[Platform].VectorY Equal to 0

    Spanky: Value 'Dead' Equal to 0

    System: Trigger once

    SpankySet animation to "Walk"

    SpankyPlay current animation

    SpankySet angle to 0

    SpankyBootSet angle to 0

    The 'dead' value thing is just so that player cannot move once marked as being dead.

    When trying to change the animation of the sprite (from Idle to walking for example) make sure to use this guideline:

    1. Change Sprite to "animationname"

    2. Set Sprite Animation Frame to 1

    3. Sprite: Play Animation

    (yes i know that isn't followed in the above code )

    Making duck animations is a little trickier, and attack animations that involve not shooting objects (like using a sword attached to the player or a punch) is definately a bit more complex. My game's sprite has three detectors: Hit Detector, Attack detector and Floor detector.

    LOL this is probably more confusing than I intended for ti to be...explaining things isn't my strong point

    perhaps I'm better off looking at you cap to help ya out

  • I have an older platform example that covers scrolling and animations. It might be somewhat helpful until Deadeye's is ready.

  • You mean like this one? This belongs to a guy on the board I help run... so try not to steal it much.

    Image

    ~Sol

    RIGHT ON !!! LMAO That is WICKED!

    reminded me of this:

    http://megamanmetallica.ytmnd.com/

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  • This new update sounds VERY good, and I am excited as always! But does this mean we need to recode our events? Are certain events going to be lost in the transition?

    I'm very thankful you guys are able to juggle school and updates! I really don't know how you do it!

  • NO WAY DUDE THAT;S LIKE COPYRIGHT INFRINGEMENT WTFORK OMGio;ferijfesroj;eosrgjse!!!111!1

    j/k

    its cool lol why would i mind?

  • Hello!

    My avatar is Fantastic Dizzy, a blast from the past!

    Retro = Awesome!

    ...someone needs a mega man avatar...

  • Hey cool pics of your town Patryk! It's really neat to see what other parts of the wold look like!

    [quote:mpkwdzct]I know, I know - I'm ugly!

    No need to be hard on yourself! You're a normal dude, no worries! You should see the awful pic of me on a scooter when I weighted 280lbs. LOL

    *edit

    <img src="http://www.fileden.com/files/2008/3/4/1796632/omgwtfbbq.JPG">

    The first one is from 2005(?) the second from summer 2008. Double upgrade! LOLOL

  • Thank you thank you thank you Mr. Aeal dude!!!

    I'm going to try it out tomorrow!

  • Sol, check out this game on TDC, it's similar to I guess what you're going for:

    PAROXYSM

    http://www.create-games.com/download.asp?id=6488

    <img src="http://i144.photobucket.com/albums/r166/Neuralscan/SCREENIE9.jpg">

    <img src="http://i144.photobucket.com/albums/r166/Neuralscan/PARASCREEN2.jpg">

    It's a brilliant game, I love it!

    Also check out his awesomely named "Plasma Warrior" if you get a chance

    http://www.create-games.com/download.asp?id=6755

  • That is really really freaky...lmao

  • Alright, as easy as it sounds, I haven't been able to do it yet.

    The best example would be the falling blocks in Mega Man 2, Bubble Man's level.

    You jump on the block, it falls, and reappears after a few seconds.

    The major problems I'm having is:

    1. When making the block a solid, the event does not execute. When unsolid, it works fine (but it needs to be solid! lol)

    2. The re-spawning of blocks doesn't work correctly.

    Here is a quick re-creation of my prob

    http://www.fileden.com/files/2008/3/4/1796632/fallblock.cap

  • Dude! Awesome concept! I likes it! Its runs a little slow for me, but that's only b/c so many boxes.

  • LOL awesome question. That prompt drives me nuts!

  • oh wait hold down s to jump, and depending on the charge, you jump higher...