midnight's Forum Posts

  • Hahaha, you make it sound like pacman clones are dumb I've been working on a pacman clone game for nearly a year now. Not in construct but still...

    LOL maybe I should have said maze games

    What game have you been working on? I've made two pac-man wannabees called crazy skulls (they are pretty poor though) but great learning experience!

  • A tutorial for a simple game, Busta Ball.

    Still has a few errors, but I'll fix them later.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • A great beginner example! Mind if I include it in the next build as a template/example and put it on the site?

    LOL that would be an honor.

  • Oh! Use the "For each object" (it is under system)

    So basic code will look like:

    For Each Enemy

    Enemy is close to player (whatever event you are using)

    Enemy Attack

    Sleipnir, the horse of Odin...

    *edit*

    Nevermind, I see ow you have this setup. You have a left and right detector for each skeleton's side, so that doesn't work.

    I will get back to this, have to get cracking on my final... ><

    Oh, for the skeleton's attack animation, one thing I do that isn't the "proper" way, but works, is to use the biggest animation frame as the template for each animation's size. In other words, make your largest animation frame a solid blue, then copy it for each other animation you have. Paste the other animations over that template, then they are all the same shape when you paste them into construct. Then delete the blue stuff but keep them all the same size. Use numpad 5 to center all the hotspots, and VOILA! (does that makes any sense?)

    BTW looks like it'll be cool. My first thought was METROID! then I saw her jump. METROID! LOL

    *edit AGAIN*

    Didn't see Ashley's post. Follow his orders. He is teh smarts one.

  • Oops a slight problem with the title screen, I'll fix it later. (will be same link)

  • This is a simple clone of pong/breakout intended for those new to Construct. All code is commented and it should be rather easy to understand.

    This Tutorial Includes:

    Basic Animation

    Ball Behavior

    8 Direction Behavior

    XAudio (Sound)

    Basic Layer Use

    Use of Variables

    Busta Ball with Sound

    http://www.fileden.com/files/2008/3/4/1796632/tutorial/bustaball.RAR

    Busta Ball Without Sound

    http://www.fileden.com/files/2008/3/4/1796632/tutorial/bustaball.cap

  • Okay, now I am back on my pc, so I'm checking the code.

    I better solution for left/right animation is this:

    FootDetector: is on ground

    MouseKeyboard3: Key Right arrow is down

    FootDetectorSet animation to "Walking"

    FootDetectorSet animation frame to 1

    FootDetectorPlay current animation

    Now we are using the "is on ground" event instead of that vectorY stuff. This should be rather easy to understand. I'll send you the cap still, just email me .

  • That is great! The game is very promising!

  • Is it safe to assume you have no prior inexperience with this type of program? I guess most users here have used game maker/multimedia fusion/ect before so Construct is just a nice upgrade. But yes, for a person fresh into this it can be overwhelming, because Construct is powerful. Lucky for you we have a friendly, helpful group that is growing, and everyone is friendly and ready to help!

    The best thing to do early is try to clone pac-man, pong, breakout, ect, then slowly build up to more complex stuff. I know, I know, you want to make Final Fantasy VII 2, but you gotta get the basics down first!

    I'll gladly make an example cap of something simple (or a basic platform tutorial) if you want. I'm not the best instructor though Just gimme a few hours, and I'll post a few.

  • LOL to be honest the whole vector.Y thing was a suggestion from another user. I just figured it means the player is on ground. I'll have to re-examine the code when I get back on my pc.

    I have another (rather silly) platform mock up that I will send you, just email me at midnight_aaron at yahoo.com and I'll send it your way. It's the same stuff but also handles using multiple characters and jumping on enemies.

    Let me know what you're trying to achieve, as in Mario, Mega Man, ect. and I can help you more.

    Kippis!

  • hey that's pretty cool!

  • Make sure you are able to update DirectX on your school's computer. I had to get a tech guy to update it for me so I can present my construct game.

  • from my goth days

    <img src="http://www.fileden.com/files/2008/3/4/1796632/gothdead.PNG">

  • I'll check out the new cap when you post it; I'm getting the dialogue freeze too.

    Nice to see some Mega Man ZX Advent love! Ashe is pretty cool

    Yeah it's all cool if you want to use ripped sprites, but I suppose the big problem here is the different styles. Julius is TINY (was that from a gba castlevania?) Ashe is all DS pretty and the sonic is fugly. lol

    But I am curious to try this one out!

    *I stole your car*

    Add this game to your list: An Untitled Story.

    http://www.mattmakesgames.com/showgame.php?id=13

    The graphics are simple but cool. It's a very very good game (albeit a bit hard!)

    your avatar makes me lol

  • I really enjoyed the game. It really felt and looked like a movie. The boat scene with the rocks = win. The use of textured particles for the boat was also cool. The end where you find the object with the "special guest" was too cool, Lovecraft fan service all the way! LMAO

    But the shock ending...! WHY DEADEYE!?!?! WHYYYYY!?!?! (j/k I know you were out of time)