marcel1980's Forum Posts

  • marcel1980 very nice, do sell any pre-made assets in any asset store?

    Hi pinoypixel,

    not yet but i plan to do so. Send me a PM or email about what you need and we can arrange the details.

  • My name is Marcel Kralik, I am looking for all kinds of 2d work. I have more than 10 years of experience in creating painted textures, concept art, cartoon ilustrations and game assets creation. Also modeling low poly objects in Maya. During my career i worked for several platforms including PS2, PS3, PSP, PC, mobile devices iOS/Android. You can view my full CV: https://www.linkedin.com/pub/marcel-kralik/a/b07/4aa

    I participated on following projects: Ghostrider PSP, CrossworDS for Nintendo DS, Offroad Fury 3 PS2, Reload - Wii, Puzzle Expedition - PC, NDS , Jessica's Cupcake Caffe, Jessica's Bow Wow Bistro - iOS, Espionage - iOS and many more concepts...

    You can check my full CV at: https://www.linkedin.com/profile/view?i ... ab_profile

    I am currently available for freelance work. You can contact me:

    info (at) marcelkralik.com

    check out my portfolio on http://www.marcelkralik.com under videogames

    Some of my works:

  • It's very nice I will always be in love with the old style graphics.

    If you haven't already got some sound effects you should visit our site: littlerobotsoundfactory (dot) com, and we'll help you out.

    Hi LittleRobotSfx, thanks for the offer, i will check your site as i will need sounds.

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  • Hi all,

    it's been a while since i began to work on my retro RPG. Dragonrider is a story driven retro RPG with a big ancient island to discover, lots of unique places and dungeons.

    Lots of deadly enemies must be dealt with and puzzles solved to finaly retrieve the stolen lampions of Emperor himself.

    Take control of Mogami - a brave sumo warrior, the bearer of dragonblood. He and his little dragon companion, both have a serious and rock-hard job to do. Crush the mean stone army and retrieve the sacred lampions of the emperor.

    https://youtu.be/jRGq71HmZN8

    Let me know what you think <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile">

    UPDATE:

    Dragonrider is on Steam Concepts! If you guys like it, you can rate the concept <img src="{SMILIES_PATH}/icon_e_smile.gif" alt=":)" title="Smile"> Thanks

    https://steamcommunity.com/sharedfiles/ ... =421349195

  • Hi all,

    i'v been working on a retro action RPG for a while now, and would like to share the video with you...

    Subscribe to Construct videos now
  • mikewalton, yes i have these prepared and finished. Its basicaly just the technical aspect of running them.

  • So are you trying to have it so when you do a normal attack a few seconds later a special attack comes out?

    Hi mikewalton,

    no im trying to do, when you hold the attack button, a special attack starts without trigering the normal attack. And if the same key is just once pressed, then a normal attack starts without the special attack.

  • The timer is just a countdown.. on timer means that the countdown is done..

    There is no need to store the time..

    Use on timer as the trigger event to start your special attack..

    stopping the timer on button released makes sure the on timer event isn't triggered if the button is released before the timer ends..

    Could you please provide a capx or write the events? I can understand what you mean but i can't seem to write it in form of events...

    many thanks!

  • Like I said before:

    add the timer behaviour

    on button pushed start timer for 0.1 seconds

    on button released stop timer

    button on timer - special attack

    LittleStain, im trying to get it right. But when the timer ends, i need to store the time and compare it. Not set it to 0 on button released?

  • I just worked on an identical mechanic and didn't find an acceptable solution yet, so I just left it to have a normal attack when the button is held down for now.

    You could do it by having the normal attack activate on button release instead of button pressed, but it doesn't feel quite right.

    Another thing to try is setting a timer on button down, so if the button isn't released by 0.1 seconds

    (or some other small amount of time)

    start charge, else do a normal attack. That might work, but I have yet to try it.

    i would like to try that however how to make the event = if the button isn't released by 0.1 seconds -> do this

  • Hi all,

    i want to make a normal attack with pressing a button and then with holding the same button, i need to make my character to make a special attack (without making the 1attack when holding). I messed with timers and with on press and "is down" but somehow i can't seem to do this right. Thanks!

  • Its done . i used overlaping from a certain distance then used time

  • A timer would be best. Just figure out how much time it takes using the speed its traveling at.

    You can also use the distance its travelled, if you know what it will be.

    Thing is, i can't use timer since the sprite can be at various distances... i would need it to be at certain point (or at least in range of 2-3 pixels from desired distance). Tried overlaping but thats also not quite what i need. Is there an aproximation expresion? Do this -> when sprite X distance is Player.X-5( 2-3 pixels plus or minus)

  • Hi all,

    i have a sprite attached to a invisible sprite with bullet behavior. However when i use certain events related to position, after the invisible bullet sprite reaches its destination, it begins to shake like crazy. Its propably trying to correct its position but it actualy never gets to the desired pixel/point that i need. Is there a way to avoid the shaking? I want that the bullet behavior deactivates at a certain point.

    Thanks

  • Also everything works fine on Canvas+ but sounds on webview+ behave strangely overal. Do you know by any chance, what is the main difference regarding sounds on Canvas+ and webview+ ?