marcel1980's Forum Posts

  • Hi all,

    Im using unlockable characters in my game and my question is - what is the best way to auto recognize what type of character i have and then display the appropriate sprite with animations? I have a group which activates another playable sprite. But since i plan to have more characters, i dont want to have 10-15 groups where the only change is the sprite. Is there another way of doing this?

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • Thanks !

  • Hello,

    You can use our plugin for that purpose and, in addition, inside the plugin folder there is capx you can use as example.

    https://github.com/ludei/Construct-2-pl ... aster/capx

    Hope this helps a little.

    Regards.

    I cant load he capx :// - i get this message: Cannot find action with the ID 23 in the plugin "CocoonJS" (CJSAds). This is usualy caused by a third party plugin developer removing the action from the plugin in an update....etc.etc.

    I was forced to update Construct2 and now i cant load the capx either... <img src="{SMILIES_PATH}/icon_cry.gif" alt=":cry:" title="Crying or Very Sad">

  • Hi all,

    right now im on a point, where i need to integrate the IAP for my game. The game is planed for iOS and exported via cocoonjs. Im willing to pay as for a normal job. Every skilled freelance programmer is welcomed!

    For more info, contact me via private post.

    Thank you

  • You do not have permission to view this post

  • Hi cgsammu, im also currently searching for IAP tutorial for cocoonjs but so far no luck :/...

  • Hi,

    i would like to offer a free app but at a certain point i want to make the content to be paid for. Is there a tutorial or some tips? I plan my app for iOS and export via cocoonjs.

    thanks in advance!

  • I meant a loader layout ...sorry for not being precise

  • Hello,

    Yes, you can. At the cloud compiler there is a section that allows you to customize a second splash screen that will be shown right after the one from Ludei.

    Regards.

    Thanks, i want to ask one more thing - i red somewhere that you don't need any loadingscreens, when the app/game is loading {for example between layouts} on CocoonJS. Is this true? So i dont need to build a loading screen {not intro screen with logo}?

    Thanks

  • Hi there,

    so how did you guys handle video/intro sequence on cocoon? I m not sure how to handle this in webview. Is there a tutorial? Or do i have to do all the sequence/animations in Construct ?? Hope not :/

  • The art looks really good if you ask me. You're quite a talented artist. Gameplay-wise it's not bad since it's aiming for mobile, where simplicity is often best. Two things though: on finishing the first level, it took me to the second page of the levels, even though the next level (aka level 2) was on the first page. Second, autohiding buttons isn't that hard. There's a System condition called 'Is on mobile device'. Just invert that and make it kill or hide the buttons.

    Hi Leaufai, thanks for the feedback yes i forgot to meniton that the levels screen is also WIP - it unlocks the second area - this is just for test purposes right now. But thanks for mentioning. The buttons will be of course also hidden in the final version .

  • looks like this could be a good simple platformer

    Thanks mudmask that's what im aiming for

  • Hi guys,

    Some new update on my game Dragonhero - a pixel platformer with 2 playable characters. A sumo warrior and his dragon against a cruel stone army terorising the land and stealing the precious lampions.

    So far i have a playable version with 4 levels. There are plenty of WIP placeholders but the game graphics (not all areas yet however) and mechanics are pretty much done. As the game is intended first for cocoonJS {iOS}, so far i havent implemented auto buttons hide (if keyboard detected), so sorry for the sprite buttons if you dont play on mobiles. Also there will be different types of music in menu and in levels. I tested it on iphone5, ipad2, Huawei tablet, HTC one mini. Performance should be overal good but it can be a bit slow on iphone4. I would like to know what you think and every opinion is much appreciated!

    https://dl.dropboxusercontent.com/u/30667481/index.html

    Hope you guys have fun!

  • marcel1980 - I'm only going to ask what I asked before, because I need to know! Which browsers have you tried on which devices and is it the same across all of them?

    Hi Ashley, it happens on my desktop imac (Bootcamp WIN) when running in Opera and Chrome. IE is functioning without problems. Also when i export via cocoonJS and test on iphone5, everything seems ok.

  • Hi there,

    Im having the same problem. Previewing my platformer game and ocasionaly everything freezes for about 4 seconds. Any ideas yet??