marcel1980's Forum Posts

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  • Hi there,

    working on my retro platformer Dragonhero, here's a wip gif and link to screenshots

    http://www.marcelkralik.com/dragonhero/anim.html

    http://www.marcelkralik.com/dragonhero

  • Hi all,

    here's a GIF of my current work on Dragonhero - a retro platformer with pixel graphics...

    soon i will post also a final video with sounds etc. Hope you guys like it and enjoy...

    http://www.marcelkralik.com/dragonhero/anim.html

  • Greetings to all gamers !

    Iceberg games (me) is preparing a retro pixel platformer with a brave and mean sumo warrior as the main hero...and a dragon of course

    Description:

    Explore 3 different areas in 45 levels and defeat the cruel stone army! Our hero is not alone on his journey. Nearly in every level he can find a dragon and fly with him troughout the level! Eventualy the dragon will land and our hero can continue on his own again and use his jump, charge attack and fireballs to fight off monsters.

    The game is planed mainly on iOS/Android/HTML5 (in this order to be seen )

    Features:

    45 highly dynamic levels

    3 different areas to explore

    2 awesome characters to play with: a sumo warrior and a flyable dragon, each with unique gameplay and control mechanics

    collect 3 lampions in each level to obtain highest score

    use charge attack (high speed), fireballs or jump to destroy enemies

    various enemies and traps

    current WIP gif:

    The game is planed to be available on Christmas time when everything goes well. Website is currently in development and also a video will be available soon.

    I had a lot of fun creating this game and aimed for a fun and polished experience ! Every feedback is appreciated

  • Korbaach thanks for the capx ! I already figured a way but this will come in handy in the future

  • Hi All,

    i cant figure out, how to make my enemy AI stop at certain event. I can simulate left/right/jump, but the stop, couldnt figure out so far.

    Thanks!

  • Hi all,

    i red yesterday on the official Tutorial, that when you export to CocoonJS, you don't need any loadingscreens. How is it with the start screen? And am i able to have my own logo besides cocoon?

    Thanks!

  • Puntodamar - can i disable "on touch" events also? Seems promising

  • Hi all,

    I want my character to duck for a second after the jump. He has to finish the animation even if left/right is pressed by the player in the meantime. I use variables to determine if he's facing left or right but i cant seem to do it right. Any ideas?

  • so far the method which works is that i play the original sound as -5 db and when i want to make the effect of increase volume, i make a condition and if its true, then play it on -3 db and loudest 0 db

  • volkiller730 that's what im using now - at least i suppose it is. I use set volume at -number- db. However if i type 2 or 20 dB there isnt any change

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  • Hi there,

    I would like to tell my taged sounds to play with increased volume once a condition is met. But i can't figure out how to add decibels. Seems like it only goes from value 0 to minus values.

  • actually i made it like this: everytick - set volume {taged} to variable sound. And the sound variable is set from X position of a slider. However i cant add dB {decibels} seems like it only goes to value 1 from minus values. How can i add dB?

  • yup already figured out! thanks

  • Yes that makes sense but can you pls write it so that i can figure out which functions to use? It looks like im missing something. Thanks!