marcel1980's Forum Posts

  • I have a variable sound_volume and basicaly need to attach the slider X position to the value of the variable.

  • Ethan thanks for the link, but i would actualy need to adjust my audio and music volume via sound tag. I can build the sliders on my own thats not a problem, only thing i dont know yet is how to do an expression for - if the slider moves on X axis adjust the volume acordingly

  • Ah great...:/ i have to find another way.

    Thanks for the info!

  • Hi all,

    when i export my game to cocoonJS and test on iphone, my console says that sliderbar plugin is not supported - How can i solve this? Is there a workaround or?

    thanks,

  • Hi all,

    i want to limit my character from moving far away from a scrolling object {which the character is attched to}. How can i write the expression - if the X is bigger than a number, then ignore the input from the "Right/left button". I cant figure the first part- how to get the X coordinates of an object + the distance i need for reaching the limit.

    thanks!

  • Hi all,

    i was wondering if the layout size has any significant impact on FPS ?? Im in the middle of making a platformer and i want to know, how am i limited in this ?

    thx!

  • Thanks guys im now able to move on with it...!

  • Sisyphus can you be please a little more specific? Thanks

  • Hi there,

    i have a flying character where i applyed 8movement behavior. He is constantly flying forward ( simulating pressing right). The player is only controling up and down and i want to make the response to these movements faster as it is now. Without the character going faster forward, i want to make it faster up and down (without changing the max speed). Any ideas please? Sorry for the english, hope its clear Thanks!

  • If I understand you correctly.

    I would do it something like :

    This seems like the solution thanks man! I remember that in previous versions of Construct it was somehow hard to make it happen.

  • Hi guys, i have a platformer game in which my character can change horizonts {like mutant mudds} - he can go on level deeper to the background. Problem is, i can't distinguish collision from platforms which are in the 1st layer and the 2nd layer. Is there any way to have collisions activated just on certain platforms ? Thanks!

  • I want to use 2 horizonts for my game. On both the horizonts, player sprite can interact with platforms but nor at once. I need to sort the colisions since the 2 horizonts can sometimes overlap. Can i add a z-order to the solid behavior to distinguish the horizonts?

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  • To both: Finaly solved :) i had the loading webstorage event on wrong event sheet

  • Nimos, you have a newer version of Construct i cant open it:/ I havent founf thr 148 version on scirra page. Only 149 which is beta. Im using 146, 64bit

  • Nimos thank you i will try it :)