marcel1980's Forum Posts

  • Just set the volume once when needed, does not need to be every tick.

    Looks like the music is only playing at one volume level on mobile. When i test on desktop, everything works fine. Also the SFX volume adjustment works. But when i export it and try on cocoon launcher, the music just plays at one volume ignoring the reduced Db. Im not sure what can cause this...

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  • Could you try and use an action event for playing the music instead of "on start of layout", something like on click sprite play music etc.

    check if it starts playing as soon as you click it then.

    Just one more thing - what is the best way to have the music loudness changed during play? I have a variable sfx sound and music sound which is basicaly the volume for the different sound tags. However i dont want to have "every tick" event for the loudness to check. And if i change it to something else, it didnt worked so far...

  • Could you try and use an action event for playing the music instead of "on start of layout", something like on click sprite play music etc.

    check if it starts playing as soon as you click it then.

    its working weeeeey thx

  • Is it possible you have to touch the screen first before audio start playing ?

    I was first thinking the same, but no it doesnt start after any touch :/.

  • Hi all,

    m testing my app on iOS, iphone5 via latest cocoon launcher on Webview+. I export the app from Construct 2 however my music only plays when minimising my app and then again maximize it. The events in C2 are: on start of layout, play music as tag x at volume "sound variable". When testing on desktop, the music plays as intended however when i test on iphone5, the music doesnt play at the begining. Only after minimising and then maximising. Any suggestions?

  • Hi there,

    is there any real solution for pixel games on mobile devices to be without tiledbackground seams? When i turn on the pixel rounding, the seams disapear however then my character moves weirdly jagged. I was happy to find solution for the jagged movement - switch off pixel rounding- only to discover later that it brings a new problem with the seams on tiled background. The fullscreen mode doesnt seem to help (integer or outer scale etc.). So any real solutions out there??

  • Yup solved thanks anyway!

  • Hi,

    You should display your object count in real time, may be this count increases so memory too.

    If that's the case it means you will need to destroy unnecessary objects.

    Hi, thanks acctualy im testing it right now so im curious if that solves it.

  • Hi there,

    when i run my game, it runs very smoothly (around 60fps) but after a while it goes slower and slower (have that tested - started the game and just let it run for a while without playing). Im testing it on mobile (iphone 5) via Cocoonjs. Are there any specific events causing this that i should look for? I know the performance tips but this goes beyond them i suppose.

  • Ludei is doing a good job, looking forward to the new plugins! However there are still issues like sound not playing in Webview+ , Weird jagged sprites on point sampling when running in Canvas + and the most imporant is the webstorage being reset on restart. I wrote about these problems on Ludei support but so far without luck :/

  • Hi all,

    i want to avoid falling down from platform when performing a charge attack with my character {speed attack} and im near a cliff {platform end} i would like to use a vector x push for a short moment to the oposite direction. Is there a way to detect empty space (no Tilemap) ? Im using Tilemap objects...

  • I'm sorry, but I think I can not save the .capx file in version 195, I have installed the 197.

    you must download the new version R197

    or simply reduces the deceleration to 0 in you sprite phatform behavior and test your game.

    Unfortunately it didn't helped :/ what is even more weird, that it does function on other family of enemies.

  • Actualy the "Else" doesn't work either i found out. Try to give the sprite a speed of 100 or 200. He falls trough

  • Could the plugins cause this ?

  • Is this better?

    I just made the condition an 'Else'.

    Thanks zenox, it works in this test case however not in my real project . And i don't have any other events which affect the movement. Any ideas?