I know this is prertty basic <img src="{SMILIES_PATH}/icon_razz.gif" alt=":P" title="Razz"> but i wanted to put this in case someone needs it...
this is a little .Capx showing how you can make an enemy point in your direction with the angle(x1,y1,x2,y2) expression... its pretty simple... i think i did a good job at picking correctly here...
using this you can have an archer(rifleman, sniper, etc) with 7 animation to point to the player... and then
1. put an invisible turret pinned to the archer to fire at the player projectiles.
2. set the angle of motion of the bullets at the exact agle the archer is looking depending of the angle he is looking (depending of wich animation is on)
i dont know if this requires high cpu proccesing...let me know guys... what do you think?? any expert can tell me if this is a high cpu way of doing this?? or not... thanks <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy">
CAPX:
https://www.dropbox.com/s/80hsm7soafuw6 ... rcher.capx