i have a rather simple question that has been bugging me from day one but i had postponed it until today.
lets say we have a square that is moving right.
LOS is starting from the origin point?
if yes, does the cone of view always face to the right? (in 180 degrees)
and if yes ,if i mirror the box will it face left?
can i assign a specific imagepoint to los?
from the manual:
Cone of view
The angle of the cone of view in which the object can have line-of-sight to other objects, relative to the current angle of the object. For example if this is 180, then the object can have line-of-sight to any objects anywhere in front of it, but never behind it. If 360, the object can have line-of-sight to objects at any angle.
could someone please help (including me) to add more info to the manual that is severely lacking in small but important things that could help us speed up the process of creating games?
Tom ashley
could you implement a way for us users to add info to the manual (wikipedia style) ,and after you guys review it as correct information then publish it? this way the manual will expand at a rapid pace with useful little info and it will take the load off the forums .