Hi! i have a question
i including a fullscreen scaling toggle button in my game...
i took a look at the example in C2 and i added a way to toogle it on runtime... and i noted that it worked... fullscreen scaling can be toggle high/low on runtime... taking this in consideration i added this to my game... but for some reason i dont see any difference, unlike the example wich i can see the difference... i was looking for a way to get an expression to know if scaling was high or low.. so i can know why i cant see any difference... my game is running a 1080p i dont know if this has something to do with my problem... is there a way to know if the fullscreen scaling is high or low during runtime?? thanks!!!