Lunatrap's Forum Posts

  • no... the project has creations of many people, unless there is a way to send you the caproj privately to you ashley.

    i think i fixed it by moving the backup folder out of my project folder...

  • i changed the directory of the backup folders... and all its working fine for now... i will keep testing...

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  • It sounds like and just a hunch. that your backups or autosaves are being put into one the of the C2 directories(as an example Files). IF this is the case then your backups will expoentially get larger as each CAPX backup is also storing the prior backup.

    Just hunch. Check over your back up directories. This might not be the problem at all, but the size growth seems to indicate some kind of duplicate backking up of some sort.

    i will try and report results... it will take a while becuase im going to wokr for some time and see if the files get bigger... thanks!

  • the .autosave file and the .caproj and the .capx files in my backup folder are fine... about 3mb each... the .backup files are the ones giving me problems... this started happening to me about 3 or 2 releases ago... i dont understand....

  • Hi guys, i have a problem with my Backups files...

    for some reason when i save my project, for some reason the files

    .capx.backup1

    .capx.backup2

    .capx.backup3

    get bigger overtime...

    for example i save one time and the files become 700mb i save 10 minutes later and the files become 1.4gb i save 5 minutes later and the files become 2.6gbs... i dont know wy its doing this to me...the project does not have any big sprites or graphics...

    when the files become bigger... everytime i save the saving takes up to 30 minutes... its really annoying. can someone give me support :/

    Operating system & service pack:

    Win8 SP1

    Construct 2 version:

    r158.2

  • Hi guys, i have a problem with my Backups files...

    for some reason when i save my project, for some reason the files

    .capx.backup1

    .capx.backup2

    .capx.backup3

    get bigger overtime...

    for example i save one time and the files become 700mb i save 10 minutes later and the files become 1.4gb i save 5 minutes later and the files become 2.6gbs... i dont know wy its doing this to me...the project does not have any big sprites or graphics...

    when the files become bigger... everytime i save the saving takes up to 30 minutes... its really annoying. can someone give me support :/

  • I guys can someone help me here??

    see i have 3 options in my game...

    the player can start a new game from scratch

    the player can save and load the game

    and i have an option to go back to me main menu... the thing is...

    what can i do if the player starts a new game after loading the game once or after playing for a while.. becuase the variables and the progress overall (doors unlocked, walls destroyed, items collected, etc etc) will be already done if the player starts a new game. what can i do to reset ALL to default when the player choose click start new game??.

    i was thinking to make a save when the menu shows up... and if the player clicks on the option "go back to main menu" load the state that i saved later to set everything to the way it was when the game started... but... what if the player deletes that save slot from the game's documentation?? i dont have a clear solution to this... <img src="smileys/smiley5.gif" border="0" align="middle" />

    what its the proper way and good tips and recommendation you can give me???

    i dont want to force the game to be close... only to be run again to go back to the original state...

    Thanks!!!

    <img src="smileys/smiley2.gif" border="0" align="middle" />

  • that sounds very complicated :( i dont think its possible :( or if it is... it would require a big work

  • Persist behavior should be enough... but the porblem its all the other element like enemies... bullets ect...

  • can you explain a bit better what do you want to echieve??

    you want the player to flash when it hit an enemie but not when you crush it from above?? maybe you can try adding

    if Player Y its > enSnail.Y + enSnail.height then inver it...

    maybe this could work?? care to try?? :) and report results...

  • put the enemy and the ball in a container.

    When the enemy gets destroyed the ball will automatically too.

    it WORKED =d thanks!!! :D you are awesome thanks for your time =)

  • put the enemy and the ball in a container.

    When the enemy gets destroyed the ball will automatically too.

    a container?? first time heard of it... i will investigate and report results =) thanks!!

  • Hi =) guys

    i have a problem... see

    i have an enemie that has a ball going around him...

    the enemie has a viariable for hp

    so when hp its -/= to 0 destroy the enemie...

    but how can i do to pick the ball that was floating around the enemie and destroy it aswell wihtout destoying all the other enemie's "balls"(<img src="smileys/smiley36.gif" border="0" align="middle" /> haha.... balls) in the level too??   

    i really appreciate your help... the community has helped me a lot :)

    thanks!!!

  • Hi!!! i need help here :( and im desparate... please help me

    i doing a metroidvania game with my boyfriend

    and im triying to imitate the damage that makes the player take a big step back when taking damage the same as in the castlevania platform series.

    i had tried to give a variable to the player when taking damage to TRUE

    and then asking that very tick "taking damage its true" set the vector x to -1000 or 1000 but this looks very weak and it does not look agresive... i looks very like soft step i need to feel the hit... but for some reason using vector x makes it very slow and weak... pleaseee help me :(

    this is a vital point of my game... if i cant do this my game its ruined :(

  • Upload the .capx somewhere or send it to us and we may be able to recover it. In some cases it's not possible though.

    You can try yourself - .capx files are just zip files, so rename it to .zip and you can extract the files.

    I think it worked :) i open the file with winrar and now i can see the actual files :) thanks guys!!! <img src="smileys/smiley9.gif" border="0" align="middle" />