Sorry for the super delayed response. Here's the video:
https://www.dropbox.com/s/tq9c7l8ctszfw ... 1.mp4?dl=0
Game play: Pressing 1 has a set jump to land on platform 1 and pressing 2 has a set jump to land on platform 2. These are the only keys in game play.
Some things wrong:
The platforms should stop at the same spot on the left side every single time. There's a hidden sprite there and "on collision" everything stops moving, but it seems that the platforms go past this hidden sprite sometimes.
But most importantly:
If you skip to the end of the video, you can clearly see one of the platforms spaz out and move much quicker and stop much closer than it's supposed to. Every platform lands where the 1 and 2 are, nowhere else.
I didn't get THIS on video but there have been instances where the cat would go flying when I hit 1 or 2. Sometimes when I hit 1, it would jump as if it I hit 2, and sometimes when I hit 2, it would go FLYING off screen. And of course, sometimes the cat would just do a vertical leap and land back on the original platform.
I'm just wondering WHY this happens (it happens in both regular AND debugging mode). The CPU usage according to the debugging mode is 2.5 mb which is MUCH less than the suggested 100.