I made a basic stacking game that will go on a larger site.
One of the levels involves the stack moving back and forth. I tried using SINE but if the items on top are not stacked neatly, they will be pushed off screen since only the bottom brick will move and it carries the other bricks. Is there a way to change the direction if one of the carried bricks collides with a wall?
Secondly: I use bullet and platform to achieve this level. The bottom brick bounces back and forth but I noticed that the collission check/sec increases nonstop since the brick above it is constantly colliding with it. Does the never-ending increase in colission check hurt anything?
I also noticed that if the carrying brick moves too fast, the items on top will fly off.
I can't pin the items to the brick since that will nullify collision.
Is there a better way to do this?
the other levels with no moving parts, just falling bricks, work perfectly fine.