KFC's Forum Posts

  • Try switching to the beta version of Crosswalk, 5.34.104.2

  • Ashley

    I can confirm that it doesn't crash anymore.

  • > Both versions 505 and the new 714 render in webgl normally for me.

    >

    thank you for your answer.

    what is your phone?

    Xperia Z

    Make sure you have WebGL enabled in your C2 project.

  • is webgl work for anyone?

    i test my game in galaxy s2 , galaxy note2 , sony s and sony z. neither of them show webgl!

    Both versions 505 and the new 714 render in webgl normally for me.

  • Well, that´s really interesting to see.

    Does it use the games from Amazon Store and How much $ does such a box cost?

    It's $99 and they do not plan on selling those outside the US for the time being.

  • soo... next step? Everyone make games for this heheh

    There's no reason not to, same as if you're releasing on Google Play Store you might as well release it on Amazon App Store too.

  • Ashley Here are the screenshots https://dl.dropboxusercontent.com/u/354 ... creens.rar

    (these were taken while testing on the iphone simulator and that's why the memory consumption is a bit higher)

  • The game that previously needed some 15 seconds to load now loads instantly, memory usage of the loaded game dropped from 280mb to 90mb.

    Moving from the loader layout to another layout crashes the game: EXC_BAD_ACCESS (code=1 address=0xe145a1cd)

  • Gonna test it as soon as I get my hands on my macbook.

  • It appears both were caused by the game trying to play the sounds with the audio plugin, thanks.

    It says "tag" at the end of the Play Music event in the event sheet so I thought I was missing something regarding tagging music.

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  • [quote:34rmq3t9]Three Steps to Get Your Android App on Amazon Fire TV

    Because you can use the Android code you’ve already written, getting started is easy.

    Here are three steps you take to make your game or app available on Fire TV:

    Make sure your app looks good on an HDTV and is optimized for the living room setting, where the user is typically 10 feet away from the screen

    Check to see if the Amazon controller defaults work with you app, or add some code so that it does work with the Amazon Fire TV remote and game controllers

    Submit (or re-submit) your app in the Developer Portal

    Once submitted and approved, depending on your app’s compatibility, a user may be able to purchase your app on Amazon Fire TV, Kindle Fire, the Amazon Appstore website, or on the Amazon Appstore of other compatible devices. This means that if your app is available for Kindle Fire devices, Android phones, and Amazon Fire TV, your user will be able to purchase your app once on any of those devices and use it across any of the other compatible devices. Not only does this expose your app to new users, it also makes your app available on more screens so it can be in front of your existing customers more often.

    Apparently amazon appstore submitted android games can land on Fire TV.

  • I don't really understand why you 'd have to do this, using the "Move to event sheet" option let's you move the variable across event sheet without needing any event editing at all, or maybe I understood wrong

    See, you learn something new every day.

    Had no idea about that option, thanks.

  • Also one more thing to note. While having the references automatically change is in most cases a time saver, in some cases it can pose a problem.

    For instance, I created a global variable in one event sheet and used it in the same event sheet, thinking I would need it in other layouts. Turns out I had to reuse part of the logic using the global variable in another layout.

    At this point I had to copy the global variable to my "global variable dump" event sheet and manually change the references in the events from the old variable to the newly created one.

  • thehen

    After setting everything up, I must say the performance is great considering the lack of WebGL.

    I do have some problems though.

    First, when specific events trigger during game play, the framerate drops to 0 for half a second or so. This happens randomly, one in every 10 times one of the events get triggered. Note that this does not happen on the regular windows phone 8 export.

    Second, at a different event at the end of the level, when I spawn three stars and "drop" them on the screen, there's a chance that the game would freeze and I'd have to leave and get back in to the game for it to continue from where it froze. Again, this does not occur when using the default c2 wp8 export.

    Anyone experienced similar issues? (Tested on Lumia 1020)

    EDIT:

    Oh, and I forgot, is it me or is the tag option missing on the play music event?

  • Actually, if you don't know javascript, it would be easier for you just to use this custom plugin:

    ?