KFC Kastas — / anyone else
I just updated the code with a version which I think fixes that crash. Can you try it again and let me know if it works?
I think WebGL mode will still accumulate memory like the canvas2d version, because the way Ejecta releases textures is slightly different and I had to make a small change in the runtime to accommodate it. So hopefully from the next build it will work properly so long as WebGL is enabled.