hi all,
it seem that is exactly the same if we switch on or off webgl
on simulator and on device connected xcode gives same results with both 2 options
as we can see on the 2 pictures :
1- all images are loaded on start of the game
2 - there is no difference on cpu usage or memory usage
and i used the lastest repo from https://github.com/phoboslab/Ejecta