KFC's Forum Posts

  • I have a question regarding publishing on the App Store.

    Since you can only limit apps to a specific iOS versions and not specific hardware, does that mean the app needs to run smooth on all current Apple supported hardware, starting from iPhone 4, to be able to be published or can the developer add minimum specs as in "for iPhone4S and up"?

  • Ashley

    After some testing it seems that with WebGL off layouts do switch faster, memory usage seems to be the same as with WebGL on and performance wise, my game, without any WebGL effects seems to run as good on WebGL as on Canvas 2D on a iPhone 4 (webgl effects are a performance killer on iPhone 4).

    Also, when loading the game, memory usage caps at around 200mb, while in Construct 2 the max memory usage is 70mb, and that's the layout i throw most of the games assets in, it's never accessed in the game. Is that normal for ejecta memory management?

  • 2) Memory usage has grown for my app: around 120 Mb before, between 80 Mb and 210 Mb (!) from one layout to another.

    Ashley did say the WebGL mode still accumulates memory and doesn't release it after you change layouts.

    I'm guessing he's still working on it.

  • It's called "Search" instead of find, and it's accessible via Ctrl+F or in the ribbon thingy, under the Events tab.

    You type in keywords like a variable name and it will show events containing that variable.

    Pressing escape will clear the search and display the full event sheet.

  • With the Browser object you can execute javascript strings.

    https://www.scirra.com/manual/110/browser

    Note, Javascript knowledge is required as you can break your exported file (see the browser manual entry).

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  • Stuck on game still under dev... for a very long time.

    Yea, for some reason, on Firefox, after loading the game seems to freeze. This doesn't happen all the times, and it never happened on Chrome for me. A quick refresh should fix it though (after the game loads you can click anywhere to skip the text part).

  • i've reported the problem to ludei, in their cjs v2.0 document comment area, i cant find their email address, so cant contact them directly. lets hope they see it.

    Last time I emailed them they told me to report bugs in their community question thingy.

    Here's their How to report a bug post.

  • It's clear that they invested a lot of money to seem like a big deal, with their website design, fake testimonials and the looping last reservations list, but show nothing but an idea.

    It all screams a fraud.

  • With improvements, and if you're able to make these on a regular basis, say once a month, it could become a really nice project.

    But as you said, a project like this does require a lot of work.

  • There already is a backup option in the preferences menu.

    If on, each time you save your project it creates a new backup file from your last save point in the same folder with the name "projectname.capx.backup1". You can have up to 999 backup files per project.

  • This is an upcoming mobile puzzle game that should be released sometimes soon.

    I'm uploading the first part of the game (first 20 levels) here for some C2 community feedback.

    Note, there's no music yet.

    Dropbox link

    Delete this one please. Thanks.

    http://www.scirra.com/arcade/addicting- ... zards-rune

  • Paradox Only the width of the game is limited to 800px, there are no limitations regarding its height.

  • Is there a way to manually set the height of a game iframe in the Scirra Arcade?

    I have a 720p portrait mobile game that I want to test in the Arcade, but I don't want it to be 1280 pixels high.

  • I was wondering, how do I prevent the phone from sleeping while in game?