Katala's Forum Posts

  • More minor thing I had in mind would be to have option to make joint from position.

  • Just a quick add. That's not what collisions are used for. They are used to handle the math on object on object collisions. Ideally you would disable collisions from hud anyway that they don't have to make any collision checks (hud rarery interacts with objects).

  • Since I don't know any efficient way to use sprite sheets from external files I tested an animation system on Node-Webkit that would load every animation frame from separate image file to Tiled Background. The image memory usage that construct gives seems very promising. Meaning it seems to release everything that isn't in use. Also the CPU usage isn't very high.

    So my guestion would be that could there be some other memory issues using this method that are not so obvious or if for some other reason this would be really bad practice of doing things.

  • There is a run file action in Node-Webkit

  • eli0s Indeed. I would be very happy if it could use offset.

  • Just curious how this works on canvas2d and what is preventing it to be official blugin is that it is hard to make it work on that. Reference to what Ashley said here https://www.scirra.com/forum/viewtopic.php?f=146&t=84356&p=679396&hilit=offset+for+tiled+background#p679396. Or is it just the issue if it would behave as Tiled Background. Meaning you could use different textures for same object type.

    Not sure if it's a good practice to load every frame from url using Tiled Background. What I had in mind is isometric game using a lot of images and I don't feel comfortable putting everything inside the exe as separate Sprite objects.

    For example on

    Subscribe to Construct videos now

    the images take about 86 MB and it's not very big game.

  • For big areas I think the easiest way would be just to make another tilemap for it and animate it using set tile range => animationFrame.

    I don't see the problem on multible Tilemaps, but maybe someone knows something I don't. Mobile performance I don't have any idea.

  • [quote:yrz4fuhj]This game is great, although it needs difficulty levels as it is, it is too difficult for grade 1-4 kids.

    Sure. Too hard for those kids.

    Nice game. I just suck at writing english. Too many fasts for me . Also I didn't get "-" to work for some reason.

  • So just a simple question. Would it be to hard to implement feature to edit and create imagepoints at runtime?

    I guess this could be done using additional sprites, but it would be a bit more messy and performance taxing to set positions constantly.

    What I had in mind was to make points at runtime that could be used to make physics joints.

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  • Joannesalfa Yes ogg files work

  • Not sure why I didn't try this before, but if I just play by name (no matter the folder) like this

    NodeWebkit.AppFolder&"/media/Here's Johnny" with out the file extension it WORKS

    Apparently it needs to be an OGG. At least when I tried to load it by Here's Johnny.wav in the Node-Webkit dev tool it said cannot find

    Here's Johnny.wav.ogg

  • I would still say give Blender another try. I have really started to appreciate how powerfull it is. Specially cycles renderer and all for free.

    You usually don't need most of the stuff, but it is nice that you have the options. And no matter what program you use you still have to get the hang of the modeling, for example plan a bit ahead how many polygons you need for a certain shape later (if you are not familiar with 3d modeling). I would also recommend to use some reference images.

    And if you don't like texturing (UV unwrap and all that) the vertex paint tool is good option as well.

    You will see that I'm by no means a pro with Blender, but here is one character example what I made with vertex paint.

    Then when you feel confortable with the software you have the option to make some photorealistic bread

  • Except button index 0 and button A are kinda broken. Is someone else having similar problems? I'm using r174-64bit.

  • Oh! My Logitech Rumble Pad 2 actually works now

  • Joannesalfa But the audio files need to be loaded to the project and there is the drop down menu for sound or music folder. I have done this on CC easily, but it is a bit different on C2.