Set Sprite font text => zeropad(Score, 6)
I would suggest to look trough all system expressions.
In my opinion something like Counter object is useless when it is easy to set up how you want it yourself and you get more freedom as well. Also that object should then be maintained when it is basically same than Sprite font with few variables.
On Construct 2 things tend to be more multipurpose and I think it is more intuitive approach.
[quote:3c17s2be]I figured you'd say something along those lines, but really, having to set the tens, ones, hundreds, thousands, etc seperately is pretty dumb.
True when you don't need that and I would say you never do. Not sure if it was asked somewhere, but I might be wrong.