Katala's Forum Posts

  • I meant

    editor

  • [quote:yje8s581]I think Ashley should hire part-time another dev to help him out.

    Or two.

    But that's another story

  • megatronx gtx 560 Ti TOP

    I might try it again since I used a bit different approach to run it.

    Edit: Yes it froze almost instantly

  • [quote:2v95loha]I can't remember now, if there was some gpu blacklist problem in nwk 0.9.x or not?! Does anyone remembers?

    Don't know about that, but node-webkit-v0.9.2-win-ia32 didn't work for me.

  • At this time it is on the front page under downloads and Prebuilt binaries (v0.8.6 - Apr 18, 2014):

    https://github.com/rogerwang/node-webkit

  • Almost cannot believe there is fix to this finally :,)

    I would dare to say that v0.8.6 works as well (been running a while now without problems). Probably any v0.8.x will do.

    [quote:fo49n2kj]I'm still curious to know why preview works, and exported file does not!

    I don't claim to know anything, but on Construct 2\exporters\html5\node-webkit there is

    package.json

    package-previev.json

    package-win.json

    so maybe there is still some difference.

  • Maybe I did something wrong. I got the same message as scaffa ,but it started anyway and it froze as well maybe less than 2 min of running and it was about as long as on scaffas video.

    [quote:360tqoe1](perhaps because people spend less time in preview and more time in exported games?).

    I have spend extensive amount of time testing on Node-Webkit preview and never had this issue. Usually I get first freeze way before 20 min mark on exported game.

  • I also never had problems on preview only on exe. I have tried to export on one other pc and same thing. What is really annoying is that there are few games other people made that doesn't have that problem, one is Airscape

    Also scaffa s CAPX froze.

    I will try shinkans method.

  • Didn't know about this longer version. Thanks for the link.

  • Found a bug on 1.1.0

    Missile doesn't block the laser.

    Also the orbs still don't always show correctly on the map.

    Also waiting the release!

  • Also I would suggest Yanns video tutorials.

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  • Set Sprite font text => zeropad(Score, 6)

    I would suggest to look trough all system expressions.

    In my opinion something like Counter object is useless when it is easy to set up how you want it yourself and you get more freedom as well. Also that object should then be maintained when it is basically same than Sprite font with few variables.

    On Construct 2 things tend to be more multipurpose and I think it is more intuitive approach.

    [quote:3c17s2be]I figured you'd say something along those lines, but really, having to set the tens, ones, hundreds, thousands, etc seperately is pretty dumb.

    True when you don't need that and I would say you never do. Not sure if it was asked somewhere, but I might be wrong.

  • If you set some sort of id variable to those Sprites like "tens" and "singles" and use something like.

    For tens Set frame => floor(Variable/10)
    For singles Set frame => Variable-(floor(Variable/10)*10)[/code:pe90e2e2]
    There might be simpler formula, but that also seems to work ok. Variable is the number you want to show.
    
    Although I would only use this if you have some really wacky way of showing the number and otherwise I would use Sprite font.
    
    If that doesn't take you anywhere I would suggest posting on How do I forum. For example how do I make interface like in this image.
    
    Personally I don't know what something like interface object should do. Isn't it quite broad concept.
  • Some additions

    Subscribe to Construct videos now
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    Most memorable part is the cannon loading animations

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    Last trailer that got me hyped.