Katala's Forum Posts

  • Imagine you could have 4 of these. On your both hands and legs as motion controllers. Games would be streamed from your phone to Oculus Rift on your head. You could leave another eye free to see where you are going (optional). Imagine playing Tekken on a bus stop in FULL 3D. People on the streets would just admire "Well look at them go!"

  • Ubivis Ok clearly I don't even know what I'm talking about

    My humble collection

  • I'm sure I'm not the only one to have this habit of hoarding cheap games from Steam. Who knows maybe one day I actually want to play them

    Here are some of the latest:

    Max Payne Bundle 2,99€

    The Witcher: Enhanced Edition Director's Cut 1,59€

    Papers, Please 4,49€

    Red Faction Complete Bundle 4,99€ (I guess it was just too good of a deal, but I don't really have any special interest on these)

    8BitBoy 1,59€ (Actually finished it!)

    Divine Divinity 4,99€

  • [quote:2apdepxp]I had freezing issues, but haven't tried new version yet. I will wait till stable will be released thought.

    I still have that. Guess i'm gonna stay on v 0.8.6 which you can get here https://github.com/rogerwang/node-webkit.

    Don't know if much have improved since if any.

  • Maybe you could use something like this.

    https://www.scirra.com/tutorials/747/zone-based-camera-movement

    And scale that area to the size of the actual map.

  • Doesn't seem to work on Firefox for me. I get this message.

    [quote:15itia7b]Javascript error!

    Error: RTCPeerConnection constructor passed invalid RTCConfiguration - missing url

    http://localhost:50000/c2mp-peer.js, line 127 (col 35)

    This is likely a bug in Construct 2 or a third party plugin or behavior - please report it to the developer. Subsequent errors will be logged to the console

    Node-Webkit and Chrome works.

  • Or just PlayerX > scrollX then set scroll X to PlayerX

  • I would make the assets on the conditions of the larger resolution and for the smaller I would probably use zoom.

    I think there was a formula somewhere to make that zoom automatically.

  • This is the problem Player2.X+1520

    The forces get messed up on right side when the x.position gets higher.

    I think it works quite well even when you keep it just 1520 and -1520 or you could use VectorX+1520 etc..

  • I've had this problem for very long time as well. Note that if you are loading pictures for side scroller character you cannot mirror Tiled BG.

    It would help if NEW animation frames could be made during runtime.

    Or would it be bad practise to make a lot of tiny frames for Sprites and somehow try to keep track of which Sprite should be showing what.

    On CC I used R0J0hounds TextureSetter plugin.

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  • Make loop that repeats array width times and when loopindex = 0. Set value at loopindex to "Submarine" and stop loop.

  • Looks familiar . Are you sure you shared the right CAPX. I cannot find where you put this.

  • How would there be better way than events?

    Compare two values:
    Sprite.Sine.CyclePosition < 0.25
    or
    Sprite.Sine.CyclePosition > 0.75
     = Sprite not mirrored
    Else
    Mirrored[/code:1uz7u1zm]
  • This should work quite nicely.

  • Lately