I would still say give Blender another try. I have really started to appreciate how powerfull it is. Specially cycles renderer and all for free.
You usually don't need most of the stuff, but it is nice that you have the options. And no matter what program you use you still have to get the hang of the modeling, for example plan a bit ahead how many polygons you need for a certain shape later (if you are not familiar with 3d modeling). I would also recommend to use some reference images.
And if you don't like texturing (UV unwrap and all that) the vertex paint tool is good option as well.
You will see that I'm by no means a pro with Blender, but here is one character example what I made with vertex paint.
Then when you feel confortable with the software you have the option to make some photorealistic bread