Joannesalfa's Forum Posts

  • If you're interested in monetizing (and if you're reading this, I guess you are) you need to have a look at this topic.

    Interesing article! so i believed native apps when are going to be pirated and games in market is not permanent because they can go off after of a or some years depends from the sales, it's painful BUT i believe the power of HTML5 with PHP.

    Bottom Feeders is really acceptable for stand alone indie developers, i'm sure i will be one of them

  • Good, you say it's possible.

    Let me to learn how to use SDK

  • I wrote a new post in my blog on how the multiplayer demo works in Construct2:

    http://jptarqu.blogspot.com/2012/04/how-to-create-online-multiplayer-html5.html

    I also uploaded a new video showing an iPad connecting to the game:

    Subscribe to Construct videos now

    Awesome, thanks for sharing!

    I wonder about Node.js, i doubt how to install node.js on shared web hosting

  • Wow awesome, sometimes it lags due to fullscreen, i think WebGL may help

  • I loved backflip jump!

  • It's weird why iPhone 4 went good performance for my simple physic game, but iPad was not good...

  • Good games with cheap prices like $1-5 without DRM may forget the piracy, i wonder why i saw their presences, so you need to know there no honesty on the Internet.

  • I'm sorry for a silly question but it looks interesing

    I was wondering... is possible to integrate this framework processingjs.org on C2?

  • So you can make a icon with logo in 100 x 100 with special effects, that's OK

  • lol, Ashley doesn't read spanish text

    He means how to reset the variables from program that he generated in C2?

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  • App Stores like APK and IPA can be cracked...

    I tought HTML with cloud computing is better for security countermeasures, including offline mode.

  • They are actually developing RPG Creator with HTML5 link

  • super that helped. Thank you for your help -)

    Your welcome <img src="smileys/smiley2.gif" border="0" align="middle" />

  • Blame to Great Firewall of China

    If i could to compress all .capx examples to upload at my unblocked website according to greatfirewallofchina.org for you

    What i get in return?

  • Here is a hint:

    <img src="http://img600.imageshack.us/img600/1007/gameindustry.jpg" border="0" />

    Gamers don't like it when the game is overly monetized; they want to enjoy the game for their buck and tend to resent when they are being constantly pressured or reminded of payment options.

    Some games took the monetization too far, to the point where gamers simply turned away from them in disgust.

    It's like those annoying telemarketers, you know. Phone rings, answer it after dashing out of bathroom only to find out that they're offering you a great deal for tupperware. The doorbell rings, rush there and see a suit guy with wide grin and a brand new SuperDuperUltraVacuumBeast that supposedly vacuums whole rooms in a matter of seconds. If you buy one, you get a free set of magic brooms, too, hand signed by J.K.Rowling!

    Well, I exagerrated a bit, but you get the idea. Don't force players, don't overdo - just let them enjoy the game. If they do enjoy it, they'll come back for more. <img src="smileys/smiley2.gif" border="0" align="middle" />

    Yes, you are absolutely right because the games from 2009-2012 were sucked because i had no favorite games on these years.

    I only care about the standards from 90's which games were masterpieces.

    I'm sure the people will love innovative games.