Joannesalfa's Forum Posts

  • Well, i assume we have to define the objects first after of import event sheet...

  • Did you try CyberGhost VPN? it has free edition, but sometimes you need to wait to connect the server.

  • There a simple physic car i made it, how to play...

    Z - Get in the car

    X - Get out the car

    When you are in car:

    Right Arrow - Accelerate

    Left Arrow - Brake/Reverse

    Demo:

    Demo

    Source:

    .capx

  • I'm not sure if it can integrate steam achivements, they provide Steam API which is written by C++

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  • There no way to do distort an object in Construct 2, actually it's possible to do in HTML5 Canvas element using currentTransform

    there an useful example

    tulrich.com/geekstuff/canvas/perspective.html

    Anyone could to make a plug in... some day

  • It works for me, no rainbow graphic

  • Nice effect, so i always static sprites are better when you fade text to blurry text due to performance reasons

  • Binding of Isaac was developed by Flash too including Steam API for achivements.

    Also notice:

    There a big difference between Web apps and Native Apps.

    So we know about piracy which can frequently pirate every native apps, otherwise web apps which are powered by cloud computing, so it has piracy counter-measure. It makes why web apps are more secure than native apps.

  • There kind of types of ads

    Every dirty and animated ads may disturb to users, which is not compared to clean and static ads like Unity3D ads, Construct 2 ads, etc. We would to take serious and clean ads than immature fake ads like CLICK HERE TO WIN A IPHONE

  • What makes sense to overlap the same sprite that you mention sprite 1 overlaps sprite 1?

    I think you should to post your .capx so we need to know what is clearly problem

  • Nice one! did you make this app with MMF2?

  • I would like we could to make ideas what we do monetize complex HTML5 Games...

    There some possible ideas:

    -Ads & Sponsorship

    -Purchase high class upgrades with real money

    -Register & Log in to Play (eg. Premium Membership)

    -Downloadable Content

    -Kickstart Project

    -Web Stores (eg. App Store, Google Play, Chrome Web Store, Microsoft Store, etc.)

    -Episodic Entertainment and expansion packs

    -Skill-Based Progressive Jackpots??

    -Subscription

    -Micro-Transactions (eg. facebook)

    -Donationware (free games only)

    -Pay Per Play - Pay for Time (like arcade machines)

    -Player-to-Player Trading/Auctions

    -Foreign Distribution Deals (Too bad, there a lot of IE6 users in China)

    -User-Generated Content

    -Partnership

    -Pay for Storage Space

    -Host Private Game Server

    -Licensing

    Extras:

    -Walktrough or Top 10 [Stuffs] Videos with ads in Youtube

    -Sell Branded Physical Items

    -Pre-Sell / Pre-order for cheap price

    -Virtual Item Sponsorship (eg. Real life foods from company in your game)

    -Lifetime Backup Game Service

    -Real Time Virtual Gaming

    Promotions:

    -Promote your games using ads and Trialware/Shareware/Demoware/Timedware.

  • Breaking News: Veteran videogame companies are saying good bye to publishers and say Hello! to kickstart projects.

  • > The unrealism is supposed to be in Video game, do you agree? because it involves fun due to absurd reasons. Compared to realistic game what you need to refill fuel, change the tires, go to pit to repair, you need to start engine again when it stopped engine, overall about realism is a pain in common sense, what do you think?

    >

    There is a lot of resources out there for (CC) free sounds, one ive been checking out is called soundbible.com.

    Yeah I agree with you regarding the realism, the one thing about car games though is the expectations people have before they play, the predetermined expectation of how the car will move - but maybe im just too nitpicky :)

    Look forward to your future work.

    Bookmarked soundbible.com

    I can't wait to improve this game when i get a license.

    There will be an interactive tutorial to make you play this game better for next release

  • Joannesalfa

    It might be WorkSheet.

    I haven't seen this before, thanks for your awesome plug in!