Jayjay's Forum Posts

  • These are nice, thanks tulamide! <img src="smileys/smiley4.gif" border="0" align="middle" />

    Edit: Wow, that's an awesome tool as well.

  • Wow, looks great Rook!

  • Wow, that intro was awesome <img src="smileys/smiley4.gif" border="0" align="middle" />, level 10 already. How're you liking it teahousemoon?

  • I think you'll need to put the enemy family conditions inside a "For each Family object" loop, not sure though. I've come to realize family objects are very buggy <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Sorry Suvd, this is the Construct Classic forums, can you post that question in "How do I...?" forum for Construct 2?

  • Can you put up a cap file of what you've done so far? DropBox is a free file uploading method most people use around here.

  • Waiting for my pre-order to come through the mail <img src="smileys/smiley17.gif" border="0" align="middle" /> grabbed a console copy for splitscreen fun

  • Very cool Urled, I love the gore style you've put in both games now <img src="smileys/smiley4.gif" border="0" align="middle" />

  • In the animation properties box you should be able to right click and insert a frame. This sample chapter from my book covers the basics of adding animation frames/making a game for the first time with Construct Classic

  • I'm really glad you liked it MrMiller <img src="smileys/smiley4.gif" border="0" align="middle" /> Those two games definitely rock <img src="smileys/smiley17.gif" border="0" align="middle" />

  • Set Text to TextBox.Text should work fine I think =)

  • Ah okay, so you're kinda painting decals on the ground. Should be possible but I'm not sure how yet...

    Will the decal sprite always be the same kind of texture? If so then you can have the foreground (sprite 2) as a canvas object, then use sprite 1 as a mask to erase from it, and the layer behind has the burn decals/etc. The background would be a tricky part to show again I think.

  • If you often are creating sprites/objects and then deleting them, I think Construct Classic still keeps them in the cap file. Whenever you stop using an object try to rename it, change the graphics if need be, and re-use it somewhere else instead.

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  • Hi ChromeGadget, a solution to the first problem is to move the direction changing events for when Move Right and Move Left is down underneath the event "hanging = 0", above the event "NOT state = Attack".

    As for the second problem, add this action to jumping: maskplayer platform tab -> Set X component of motion to "210 * maskplayer.value('dir') * Sprite.AnimFrame"

    The 210 is a trial-and-error value, but the by multiplying by direction you move in the right way, and multiplying by animation frame allows it to be a strong or weak jump depending when the player presses jump.

    Here is the fix uploaded: https://dl.dropbox.com/u/4714446/Swing%20Fixed.cap

    I marked the two changes with comments starting with "HERE:"

  • From the looks of it you might only need the copyrights for the name, so if you were to give it a new name and say it's a homage to "The Way of The Exploding Fist" you should be able to continue.

    The original game seems to be Karate Champ: youtube.com/watch

    Then the game you are basing yours on came out based on that: youtube.com/watch