Jayjay's Forum Posts

  • Are you running it as an administrator? Try right-clicking the icon and selecting that from the context menu if you're using Windows Vista or 7

  • Wow this is awesome! Thanks for sharing <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Glad to help zircher <img src="smileys/smiley1.gif" border="0" align="middle" />

  • You can make an installer for it with the free InstallCreator software and then have it put a shortcut to the program in the start menu folder "Startup".

    Otherwise manually drag the shortcut to this "Startup" folder.

  • No problem bas1492, glad to help <img src="smileys/smiley4.gif" border="0" align="middle" />

  • No problem I had a chance to throw a quick example together for you here: https://dl.dropbox.com/u/4714446/TurnSystem.capx

  • Unfortunately it takes some time before we're able to look at everything here, but as soon as I get some free time I'll see if I can help you out playerelite!

  • Hope you had a great birthday!

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  • Anything that can be done in programming can pretty much be done in Construct 2, and in nearly the same way most times <img src="smileys/smiley1.gif" border="0" align="middle" /> If you learn the coding then you'll definitely have an easier time porting it to C2 though.

    I'd happily make an example when I have time, but unfortunately that won't be for another couple of weeks <img src="smileys/smiley6.gif" border="0" align="middle" />

  • Ah sorry to hear you missed it crowtongue, but thanks! I hope it helps if you do pick it up, and I'm always happy to help if you ever get stuck with something in Construct Classic <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Sure it's possible! =) I'd start out small, working on each individual component of the game to begin though.

    For example you can make these:

    -turn system, such as two characters and only one of them moves at a time depending on what a global variable "Turn" is equal to

    -card shuffling system, not graphical (you only need to shuffle the array values), but if you're looking to make it card-based still then you'll definitely need this to shake up the gameplay!

    If you want to do it graphically, then make one card object and give it animation frames for each card you'll have in the game (set animation speed to 0). You can then set up a deck by storing the animation number for each card in the deck using an Array object

    -graphical card selector, just a way to show which card is selected, and load its stats into memory (eg: store them as private variables for each card, then compare the details of the currently selected card)

    And etc.. Think of everything you'd like to do and add them in one at a time, or copy and paste the events from separate testing cap files (the second method is good if you are working on a part of the game and get stuck, since you don't need to share the whole game file on the forums for help).

    Hope that helps <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Looks like he's using Construct Classic In that case, exporting to CSV is probably still easiest, but then you read it with the binary object I think.

    Separating a line of values is like this: Item1 = GetToken(strCSVLine, 1, ","), but I'm not sure if it's 1 or 0 that is the starting item at the moment.

  • Thanks Zotged =)

  • Aw that's a shame, well good luck on your games DravenX =)

  • Putting the For-Each-Object loop as a sub-event of a "Trigger once" event should fix it =)