Jayjay's Forum Posts

  • Hey thanks for reading my book! <img src="smileys/smiley4.gif" border="0" align="middle" /> How're you finding it? <img src="smileys/smiley1.gif" border="0" align="middle" />

    Looks like it's not running in administrator mode (so it doesn't have permission to access the files), are you using Windows Vista or Windows 7 or 8? If so, try right-clicking Construct Classic and select "Run as administrator" instead.

    Also, if you run into any issues along the way feel free to send me a PM too!

  • DarkShroom, yes but if you create a bunch of blank frames and load into them you'll avoid this issue of overwriting the same frame I think

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  • I had to load my textures at runtime as well for my zombie game, and used a couple of different methods (tiled backgrounds, sprites, unique sprites + texture setter combos).

    You might find the source useful: I Had Hope Alpha + Source

  • I think the bone behavior has a "mirror" option in events you can try.

  • Mini games? hmm, maybe some of these mini-ideas <img src="smileys/smiley17.gif" border="0" align="middle" /> No idea if these are already done before but here's a few games which focus on simple gameplay (not like WarioWare micro minigames, but rather games without huge AAA plots and dialogues):

    -Small sim game, like a pet or plant life, kind of a zen/peaceful feel

    -Folk exploration game, randomly generated towns/villages where you need to do small tasks for people in a village. Each time you complete a village it's stored to a canvas image and added to a square of a "map" made up of every village they helped in that session (so make villages start easy to progress through). Should leave the player feeling happier at the end of the game.

    -BrainBrawn, solve algebra and logic puzzles in a turn-based fighting game (multiplayer? Fastest answer hits first, easier questions for defense moves?)

    -Trader, a game set where you deliver items through time. Initially trading by foot then wagon, car, plane, shuttle, spaceship where the scope of the game expands to about the size of a galaxy

    -Helper, a platformer game which initially has you making levels harder for an AI to beat until they can't beat any of them, secret twist where you're in the future and making a challenge for yourself. Player beats all the levels in reverse at start to make them difficult, then they must beat the level themselves going forward in time to become the next "helper". Kind of an idea of "self improvement"

    Ill stop before I get too crazy with ideas I guess, the names are just to give some image to the mock ideas, but hopefully these at least give some ideas to people <img src="smileys/smiley1.gif" border="0" align="middle" />

  • Cool idea, awesome to see that your game is on the market place too congrats! <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Windows 7 is usually nice to Construct Classic, sounds like something in the cap file is crashing it. Does it crash with other cap files as well?

  • Try RGB of 255,0,255 for the background instead of white, that's the default transparent color when you copy external images into the editor.

  • Are you using any behaviors on the enemies or just moving them from events?

    If so, you can have an event "For Each Object" from the System events and select the object you want to fall, then add a condition saying "Is overlapping" and select your ground object or the "Solid" attribute.

    Next, right click this condition and choose "Invert". You can then add an event to increase the Y position of your object by a few pixels (eg: 5, or 10 for a faster fall speed)

  • Wow,nice art! Looks like you were making or helped make an Age Of Empires game? <img src="smileys/smiley4.gif" border="0" align="middle" />

  • Hmm, you can paste all the objects into the canvas and then resize that canvas image to fit the resolution you'd like, but that introduces some lag and could also prevent you from using pixel shader effects. Not tried this myself so hopefully someone else will know.

  • Hi playerelite I remember we talked in PM's about this issue I think, still need help with this?

  • Heh no problem MrMiller <img src="smileys/smiley17.gif" border="0" align="middle" /> Glad to hear it worked out!

  • Hmm, sounds like the image points aren't set in each frame in the CC editor. I'll try to check this out for you this week.

  • Interesting that Construct 2 doesn't work in Wine, as I think someone was able to get Construct Classic working in it, maybe even the games themselves (in C2's case this is definite as they're HTML5)