The Gryning concept was a success, in my opinion, and with the successor now completed, I've begun working on the sequel.
Gryning means dawn, and skymning means Nightfall, so the title goes well with the first game.
I just started working on this title, and haven't got much to show for it yet.
This new game will probably be based on a sort of castle-defence game.
Although there was a lot of weapons in the firs game, they weren't particularly varied. I don?t want lasers and plasma weapons as I like realizm, but I guess I could add rocket and missile launchers.
First build features:
Nice new blood particles
Faster loading of weapons/config files from external files.
This time around I will really focus on effects and graphics, but my enemies will remain cubes - as that is sort of the thing about the game.
<img src="http://i.imgur.com/uSgs7.jpg" border="0" />
Early build can be downloaded here
db.tt/yWAPOSjx
Video:
vimeo.com/49642296