Jayjay's Forum Posts

  • Tribe as in Starseige Tribes?

    EDIT: I can't seem to download the Jet example, can you re-upload Doppel?

  • Theres a path object? 0_0

  • Looks pretty good! I really like the fact that it doesn't use any events (it's not tied down to the layout)

    Although the effect would probably work better for Glass or something since (shiny) rocks generally only reflect light or really close objects anyway.

  • Hopefully its just a bug with the "save a backup every minute" stuff

  • Well, there is a built-in example of the RTS example (non-tech demo I think) just click "New -> From Template" or something like that and then RTS, obviously there is a need to add health bars and etc into the demo, but it shows the ease of using it.

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  • Woah woah woah... woah man, you cant apply just these effects in picture and then its the same like the pixel shader effect, they created them for a reason.

    Like for ex. Soften, we have two circles, one have soften effect other is with already applied effect in picture editor. And yes you could do it with alpha channel but you dont control the effect so swifly like in pixel shaders, you can disable the effect in events and the object is not changed like in pre-made effects, so if you want to change states "with soften and without" you have to make another animation/object or whatever not just "disable effect".

    1.) Yes I know they were created for a reason, they were designed to be used with dynamic or changing objects and to be used in a way that doesn't abuse them or lag a persons computer to death

    2.) That is not my goal, I am talking about static objects which are constantly in the effect state and are not meant to be modified. Such as a HUD (Heads Up Display) or GUI (Graphical User Interface). Basically I am asking for the ability to use the effects which are related to art like blurs or distortions

    EDIT: Just saw your example and yes, that is how it would look if you print screened the object, but by doing it inside the graphic editor it could probably blur into transparent and work fine

  • Well programmers should add in options a feature that disables the Pixel Shader effects or change them with effects that dont require good hardware its really up to programmer of the game.

    That isn't what I mean, I am talking about being able to add the effects and then save the resultant sprite mainly so that there is less lag during the rendering of the application. The fact that people without Pixel Shader will be able to see them too is just a bonus/side effect.

    EDIT: Ok, before this turns into a "i'm right, your wrong" argument. You are correct in saying that people can apply these effects outside of Construct's picture editor or with an external program, and I am just asking Ashley if in the future he would consider allowing people to apply the effects inside of the picture editor.

  • The thing is that Construct can apply these effects itself, why force someone to out-source their work from Construct if they don't have to? Even though some practices are better (eg: using more advanced graphic editors, using other programs to make 3D games) it doesn't mean we have the right to totally shoot people down for wanting to (Well, Scirra/Ashley does because they/he created the program and have a right to decide what is too much work for them to try and implement).

    Isn't the saying "People who say it cannot be done, shouldn't interrupt the person doing it"? because about 2 years ago if somebody said "A guy named Ashley is going to make the best 2D game maker in the world and make it free on top of that!" I wouldn't believe them, and yet, Construct is in a very usable and promising stage of development.

    EDIT: My saying isn't actually a good argument/closely related to using effects, what I meant was that if Ashley does decide to implement the effects into the picture editor, people shouldn't say that it can't/shouldn't be done

  • I was thinking about how using certain effects can really improve graphics (eg: glow or blur) and how I could use them on static objects such as GUI health meters to make them look 3D/better, but I realised quickly that it causes major and unnecessary lag and requires people to have Pixel Shader 2.

    I don't see this feature coming any time before 1.0 but I would really like it if we could add effects (permanent) inside of the picture editor.

    This would allow us to blur/glow/emboss/etc our graphics without the client needing Pixel Shader, or creating a drop in FPS. Is this possible?

  • Isn't it because cubes use less rendering time? Also, smoke isn't the only thing people would use the particle object for. It can be used for Snow, Rain, Fire, Explosions, Ricochet's and pretty much anything else that requires many particles

    EDIT: Nice example by the way! The third one looks really good

  • Much less lag! (70-80 FPS) Thanks for the fix

  • I wasn't really trying to say that it should be done, I too believe that Construct should only be designed to go as far as 2.5D but I also wanted to mention that people could implement a 3D engine from Python on their own if they wanted to.

  • Thanks for the example! I think I understand how to achieve a loop without Sub-Events now too

  • Looks great! Although I only get 17 FPS out of it

  • True, the game would probably look much worse than even Wolfenstein, but it is still possible.

    Offtopic: maybe someday when Construct has a big fanbase someone will modify a 3D Python engine to run from a Construct Python script, or would that not work?