Jayjay's Forum Posts

  • There's also a glitch in the object bar. I renamed a red square from "Sprite" to "redsquare" and the name didn't change on the object list.

    Right click and copy any object or some similar action, you don't need to paste it but doing this seems to make the object dock refresh/update.

  • True, but I want to know if he already has an idea of how to do it or not.

  • Sorry, but do you mean the ratio as in literally the amount of damage to knockback, or how to use it? If you need to know the number of the ratio, then I can't help you there (I don't play Smash Bros. much, and don't own the Gamecube/Wii versions.)

  • No problem Rich, thanks for the hard work (and also the whole Scirra team too)

    I just thought of something, if Construct already interacts with the internet (checks for and downloads updates), perhaps you could implement an automatic bug report popup that we can agree to (like how Windows asks you if you want to send a report) whenever Construct crashes and it will send you a log of exactly what happend so you can find the bugs easier. Is this possible or worth the work?

  • I have noticed that 3D Box object is kinda broken again, at least for me. In the editor, I can create more than one box object and see them all, but when I run the application there is only one displayed.

    Here is how to recreate what I see:

    1.) Open Construct, make a "New Direct-X Game"

    2.) Right click and insert two 3D Box objects

    3.) Run the program

    This is exactly what I did and when I run it, I only see the 3D Box I placed first.

    However if you then go on to do these next steps...

    4.) Add a 2D box object, about 160 by 140 anywhere on the layout

    5.) Create another 3D Box object, I placed mine inside the 2D Box but it works anywhere on the layout

    6.) Run the program

    Now the first 3D Box AND the 3D Box placed after the 2D Box are displayed

    Here are my card spec's if they are important:

    Device name: NVIDIA GeForce FX 5200

    Pixel shader: 2

    Estimated VRAM: 435 MB

    Motion blur: Yes

  • Not yet, but odds are someone will make one now Seriously though, there isn't and if I can manage to do it, I will upload it for you to see/use. You want the characters to get knocked away farther as damage increases right?

  • also maybe make sounds capable of being stored within the exe file, sometimes we dont want ppl editing our super awesome music into fart sounds for their amusment lol.

    This is already possible, just go to the Resources tab and right click Binary and select "Add File"

    Then use the event "Autoplay From Resource" to play it, or if it's music then use "Play Music From Resource"

  • It works for me, nice game. I was surprised by the music since its not very serious, but its nice and breaks the silence.

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  • It works fine for me (GeforceFX 5200 256MB) but im PS 2.0

  • I also notice that you can't control the physics objects anymore either, I tried to run an old game of mine where you roll a ball around and the "Set velocity" action didn't work (the player didn't move).

    Im not sure if any of the physics actions work anymore

  • You work at amazing speeds Ashley & Scirra, thanks for update, going to try it right now ^-^

    Lol every time I get bored at home with nothing to do, a new Construct version comes out

    Keep up the good work guys

    Edit: Ok tested it, i'm glad that the Newton physics are still included for people who have used it, but Doppel is right, Box 2D doesn't work. I also think that the old Physics behaviour should be renamed to Newton Physics (and Box2D to Box2D Physics as well) so that people can understand they are both physics behaviours and are not the same (eg: events that work with Box2D don't work with Newton)

  • Thats a good idea! but if it is done, then they should be sorted into groups and sub-groups. For example:

    No Pixel Shaders

    ->Games

    • >Effects
    • >Applications

    Pixel Shader 0 to 1.0

    ->Games

    • >Effects
    • >Applications

    Pixel Shader 1.0 to 2

    ->Games

    • >Effects
    • >Applications

    Also, I think that Ashley requires the authors permission to do this :/

  • I think both are good, although Patryk's one would probably be better on a dark/black background than the Scirra default colours.

  • And my player sprite jiggles.

    For some reason, the platform movement makes objects bounce alot, although sometimes moving fixes it