Jayjay's Forum Posts

  • Yes, that would work for some effects but if people want things like feathered edge effects that can not be printscreened, then they should use a program like Photoshop or its free clone Paint Dot Net (http://www.getpaint.net). I'm really only asking because I thought it would be nice if Construct could have a few simple effects for people who don't want to use m/any different programs to make their simple games or prototypes.

  • Why not make individual star sprites and have them always move in one direction and apply a wrap behaviour? Although it sounds like a resource hog, unless you are putting a huge amount of shaders and more than 200 stars on screen at one time then you shouldnt see much fps drop.

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  • Can't edit, but wanted to say that it seems the "New Demos" post on the website has covered up the 0.97.4 release and so people who arrive on the site are downloading an old version of Construct

  • Thats great! Now people can be given examples of the power of Construct without searching the forums. Would be nice if they had caps included or came as templates inside Construct though, so people can see how easy it is to accomplish the effects.

  • Thanks for the quick fix team Scirra

  • In the beginning, there was nothing, and it exploded by chance....?

    Evidence for both sides is quite lacking (if the Bible is not counted as evidence), and the only thing that really seperates the religious from the atheists is hope/lack of hope.

    Religious person: "Wow God sure made a beautiful world! I bet heaven is going to be so great"

    Atheist: "God, what God? This is just one instance out of the whole universe that science didn't screw up, I could call it a miracle, but like I said, God doesn't exist. Besides, life is all we have, there is no heaven or hell, we just disappear back into nothing."

    But before you bash me on my view of atheism. Would you honestly say anything more positive than that?

    Edit: Although this forum could end up into a slight religious/non religious war. If we remain intelligent with our comments and don't hold a grudge on other people for it outside of the thread can it stay open until it goes right off topic?

  • Do you believe in a higher power? A creator God? Do you think evolution is a myth?

    Im a Christian, and yes, I do believe in God.

    I am not so sure the world was made exactly as Genesis describes, because it wouldnt be the first time something in the Bible was written like a story or in a way we would understand easier (like how Jesus taught parables/stories instead of laying out thousands of rules).

    Eg: When God made light, that could have been the Big Bang. Then God made us from dust which could be interpreted as particles/microscopic life forms that evolved into us. Although some people argue that the world is much older than the Bible describes, I believe that a "day" in Gods terms could be any length of time since God exists outside of time and could have only used the "number of days" to teach the idea of working 6 days a week and resting on the 7th day.

    And, thats basically what I believe on those points. I don't read enough of the Bible to say that this is the right way to interpret it but this is how I think the creation and evolution of man could have been.

  • Yay! Thanks Scirra

  • There used to be a bug in 0.94.2 that allowed 3D Boxes to steal the texture of a sprite and appear "animated" if it is possible to implement that again but as an action or behaviour (Eg: "Get face texture from sprite") from the old 3D Box rendering code, then the 3D Box could also achieve animation.

  • Oh, I understand what you both mean now, I think I need to reread the wiki on TimeDelta a few hundred more times

  • if you know about timedeltas from the start (fallen into that trap aswell) its really not that hard to implement them

    The problem is that if this is a problem for someone like Kayin who made IWBTG, how hard would it get for people who have never made games before? People who Construct is aimed at. Sure, there are workarounds, but most people will lose hope before they have the effort to try them.

  • Is it possible for a TimeDelta Framerate Mode? What I mean is that you set the Framerate mode to "Time Delta" and it will automatically apply the TimeDelta multiplication to any actions that don't already involve it at runtime? That would be even easier and would allow the numbers to stay the same inside the program while the objects are moved and etc at Time Delta.

    For example, the value of "speed" is at 10 but Construct moves the object at "speed * TimeDelta"

  • I always thought step 3 was "Profit!"

  • Thats a shame, maybe find a workaround? Perhaps you could have it that the whole world is a family and whenever an important object like that player reaches the limit, the whole world moves to center the player back in the middle. But it has to be instant so that the player doesnt notice.

  • I notice that destroying physics objects leaves their collision masks or something behind? Try creating a physics object, destroy it and create one on top, the object will sit on top of where the old object used to be. Is there supposed to be a second action used to stop the physics behaviour before the object itself?