Jayjay's Forum Posts

  • Argh I can't figure it out and I can't edit my other post

    Can someone upload 0.96.4 for me? Or, Ashley could you put it up on Download.com?

    EDIT: Just to save another post, Thanks AsparagusTrevor!

  • For some reason it wont let me download or access the Construct files/project on Sourceforge

    EDIT: Nevermind, it seems the all of the files on SourceForge are erroring for me

  • Maybe call it "Plasma Visualizer" because it lets you visually create plasma like effects

  • The RTS movement pathfinding would work in lots of cases, but if it was to be used for paths in a sidescroller or game where there is supposed to be some decent AI (taking paths that avoid stronger enemies or other comparing), it don't think it would work, or work efficiently.

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  • That ones awesome, it would be great for a transition or gameover type screen in a Zombies Ate My Neighbours style game

  • I also think that Set Velocity doesnt work anymore, I used to use Set Velocity (6,Sprite[Physics].VelocityY) to move my ball object right and Set Velocity (-6, Sprite[Physics].VelocityY) to move my ball object left, but now it doesn't move at all

    I know this is kinda hijacking the thread, but its not worth making a new one for, sorry machrider

  • Works great for me! I think there might have been a little slowdown with spiral, but not too noticable. Also, the flame works perfectly! Good job on those effects

  • This has been mentioned before and is on the todo list, but here is my idea (Quoted from "Object and behaviour requests" page 2)

    [quote:ljn03k55]I would like to see a path object & behaviour where you place a path object and give it a path name and decide where the waypoints are then any object with the path behaviour can be told to follow the path.

    eg: I place two path objects and give them each 10 way points, one is "Left" the other is "Right". Then I create a sprite with the path behaviour and I can tell it to follow Left, reverse at the end of Left, and then follow Right.

    This would allow more than one path for each object which makes designing custom AI easier

  • Yes it needs refinement, but it was created to only be used as an example of how you could achieve knocking back, the only real part of the example is the one line of code where it knocks the player backwards. Everything else is just in there should I ever want to continue on with it, but I won't because as Vrav said, it doesn't work very well and the maths are pretty far off. Plus, I also encountered a weird bug where the player sprite did not register collisions anymore and instead I had to create an awkward collision mask for it. This is very buggy and the only part of it I suggest you look at is the knockback event.

  • Argh it wont let me edit my post, here is a link to my example: http://www.scirra.com/phpBB3/viewtopic.php?f=16&t=1404

    It works but would probably work better as two moving objects against each other instead of the player moving into the stationary bad guy.

  • This is for Azu, check the thread here: http://www.scirra.com/phpBB3/viewtopic.php?f=3&t=1382

  • Nice example Doppel.

    Azu, I am still working on my example but if this one does fine for you then I might just turn mine into a little fighting game.

  • Ok, I think I know what you mean. I will try to make something to help you know how to do it in Construct.

  • I know it's a really old game, but Shogo MAD (Mobile Armour Division) is an awesome game even today. Heres the link: http://www.shogo-mad.com (Also I should mention that you need to go here http://www.planetshogo.com/ and scroll to the bottom for a GeForce fix to run it)

    EDIT: The fix for Shogo + GeForce is a registry file so it will affect everything, not just Shogo. [quote:3tosxic2]Downsides to doing this? Well, you can leave this setup as is and it may actually increase performance in some games by upping the frame rate (Quake3, Half-Life, Hitman, Max Payne, Unreal Tournament, Tribes 2, GTA2 and most of the current demos out now work just fine with this fix, tested by Coonz). If not, simply change the setting for Vertical Sync in the Display Properties of your desktop.

    Also, that quote just made me remember, Starseige Tribes is another great game (free/abandoned) but you would also need to edit some settings to connect to the new master servers since the official master server is gone now.

  • You could use INI files to do this..err..I don't know/remember the exact actions right now, but its under the System object.