Woah woah woah... woah man, you cant apply just these effects in picture and then its the same like the pixel shader effect, they created them for a reason.
Like for ex. Soften, we have two circles, one have soften effect other is with already applied effect in picture editor. And yes you could do it with alpha channel but you dont control the effect so swifly like in pixel shaders, you can disable the effect in events and the object is not changed like in pre-made effects, so if you want to change states "with soften and without" you have to make another animation/object or whatever not just "disable effect".
1.) Yes I know they were created for a reason, they were designed to be used with dynamic or changing objects and to be used in a way that doesn't abuse them or lag a persons computer to death
2.) That is not my goal, I am talking about static objects which are constantly in the effect state and are not meant to be modified. Such as a HUD (Heads Up Display) or GUI (Graphical User Interface). Basically I am asking for the ability to use the effects which are related to art like blurs or distortions
EDIT: Just saw your example and yes, that is how it would look if you print screened the object, but by doing it inside the graphic editor it could probably blur into transparent and work fine