Jeswen's Forum Posts

  • "Americans fails again..."

    There are stupid people in every country ...

    Also, the news media is FAR from a good representation of a nation's people.

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  • Well I wish you luck, and encourage you to try curves at some point. Box worlds can only take you so far, and for a car game that distance is a bit shorter

  • Don't actually draw the circle in the array, just the key points of it.

    I guess I don't know exactly how he has his system set up, maybe he would need a second system for curves, but the point is to just use the array for key points in the circle (NSEW).

    He is applying art to the array, so I would imagine he can work out a way to place the circles correctly.

    For example, he could make it really easy and just set a few sizes (like 4) and then just line the correct art up to the points of the curve.

  • While a good start, you need curves in order to keep the world from being too boxy. I do procedural generation all the time (I work on cell phones) and the simplest way to add curves to your system is with partial circles.

    <img src="http://i19.photobucket.com/albums/b161/buddy40/curves.png">

    You just need to generate a circle starting at point A and then at the opposite side, point B. The red portions of the circle are what you can erase or ignore, and by doing so you have a curved road.

    Might take a while to get right, but having curves will make the world that much more enjoyable.

  • Seems it doesn't. I tried to change tint on bounce for a visual reference and it did nothing.

  • http://www.mediafire.com/download.php?udtwym3dm20

    Quick and dirty method. Maybe we'll get path movement soon.

  • Instead of losing detail and shape, why don't you use some slight alpha to blend into each segment.

    What you have there should work fine if you assemble it carefully.

  • Before Jeswen stopped posting here he told me he was going to PM you a way to do isometric because "it's so easy" and the rest of us were lying to you.

    I take it he never actually did... (Maybe he'll PM you the answer with his new parachute account.)

    I don't have a parachute account ... and actually forgot to send the cap. I may still do so if I can find it.

  • I just figured out what was causing it... stupid Dreamscape. As soon as I paused the Dreamscene it started running 3x better. LOL idiot.

    I am able to quote myself for this one! Although search failed to find me the post

    "Dreamscene is the devil."

    It's so true it hurts!

    Whats dreamscape/dreamscene?

    Besides "the devil," it is a Vista Ultimate feature for animated desktop wallpapers (just a movie file that plays fullscreen).

  • Some clicks result in a rogue link that wants to try and beat the crap out of the rest of the tower.

    Good feature? Maybe. Is it intended? I'm thinking not ... spring into action and fix the springs!

  • I've yet to see a use of this that didn't look or feel like a gimmick. The cube game is the first thing I think I've ever seen game-wise that I might not get bored of in 10 minutes.

    While I like the idea of adding such a feature, I hope it doesn't come for a while yet (unless someone else outside scirra adds it - Construct is open-source after all.).

    Sounds like a post-1.0 feature.

  • Maybe the problem isn't the length, but rather that you are just tossing that animation in there because it's available and looks "cool" instead of creating your own animation to better fit.

    That's the problem with using animations intended for something else.

    Anyways, you're working with deadeye so I'm done responding to this thread. Nothing against you SoldjahBoy - I wish you luck.

  • Even adding those missing frames won't really fix what he's saying though. The character literally stops in place to finish the move. I guess maybe he feels it's too long of a pause or it isn't timed right so it just feels off.

    It's like using a summon in a Final Fantasy game ... you have to watch all that garbage just to finish the attack. In more recent games, they allow you to skip after the first time and it's helped the pacing of battles a lot.

    I guess what I am saying is, the timing could be off, but I can't comment on it more specifically until those missing frames are added.

  • I guess maybe you could figure out where the limit should be. Once it is squished to that limit, stop applying any force or whatever.

  • Or maybe by X/Y position, depending on the initial direction your tank is in.