The handplant thing is something that one will get used to when playing the game.
Please explain how did you do the Dynamic Resolution plzkthx!
I will make sure the hand plant is tweaked to be nice
Dynamic Resolution... well let's see
1. Make a menu with your buttons for resolution
(Let's assume that you are making the game stadard at 1024x768 like I am doing...)
2. Make event :
+Button clicked "800x600"
-set window resolution 800 x 600 (or whatever)
-set Global Value "resolution" to 1
+Button clicked "1024x768"
-set window resolution 1024 x 768
-set Global Value "resolution" to 2
+Always
-set button(s) X to window width / 2
-set (background image) width and height to window width and height
3. In your main engine
+Start of layout
+If global value "resolution" equals 2 (standard)
-Set Layer 1 zoom to 100
-Set Layer 2 zoom to 100
etc etc
+Start of layout
+If global value "resolution" equals 1 (smaller)
-Set Layer 1 zoom to 78
-Set Layer 2 zoom to 78
etc etc
(I found 78 to give pretty much the exact same viewing area in the smaller resolution. You may have to play with the value until you are happy with it depending on what resolution you are making your game native to)
I am more than happy to make a CAP of it if you want to see how it works, but it's fairly straight forward once you know what zooms etc you are supposed to set up.
~Sol