Jeswen's Forum Posts

  • <img src="http://i37.photobucket.com/albums/e71/nazpel/oh-no-you-didnt.jpg">

  • Keep the 2 cents? Oh man ... what to buy first!?

  • As I said, he extended the length of it (change some numbers) and he added a "jiggle" ...

    Want those added too?

    I'm done adding to it, but if someone gives me any crap, I'll make it pixel perfect

  • FINE, I'll be the jerk ... here it is ... his explosion effect (very, very close).

    I have a problem with people not sharing for the reason of "me first."

    So I recreated it. Only differences are length of plasma, angles of particles and whatever jiggle crap he added.

  • I prefer Paint.NET over GIMP now (after installing a few plugins off the forums).

    Way better interface. All the major features with plenty more in the forums to grab.

  • Since it might get closed, I'd like to add I don't find the programs all that similar.

    The layout and events etc, are not an exclusive clickteam design ... Powerpoint comes to mind ... The similarities come from both being a game creation tool.

    Anyways, onward!

  • What I find sort of amusing, is I'd prefer the style you've created over the ACTUAL Mega Man 9 we're getting.

    I'm speaking of artistic style, not gameplay

  • Hey, that's my old card.

    Ah, memories...

    Bad memories I'd imagine. I have one in my PC at work *shudders*

  • dave ill PM you a cap, i really dont want this method getting out yet, because im using it for a game, and i wanna be recognised for it, when i release the game, or when my intrest in making it dies, ill show everyone who doesnt know how its done.

    Since you won't share it, I will.

    He's using something like this applied to his particles (Plasma + Combine Additive):

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  • Dreamscene is the devil ... take a peek at the ram usage next time you run one.

  • Works fine. My only gripe is you just used static artwork. The individual "puffs" should animate as well. It would look and feel less "game-like."

  • I currently solve this by just copying important things into a new cap.

    But I agree a better grouping solution would be handy. Maybe even expanding the resource system.

  • Make sure you include what your sound chip/card is. There are a handful of them that work with DirectSound on Vista, in case you happen to have one.

  • Clickteams priorities are all messed up right now. It's like they can't settle on what to work on. Java? HWA? MMF3? MMF 3D? Apparently all of those are being worked on right now.

    HWA was and is the only thing I care about, and it will probably be a year total delay when the next beta of that comes out.

    Because of the DirectSound issues I reinstalled MMF2 recently, and am working with it until the issue is resolved, but man is it annoying hehe. Have to work around using extensions in case it slows it all down for no reason.

    But hey, at least I can get sound on Vista lol.

  • This whole thing makes me little Microsoft. I realize they can't keep technologies around forever, but DirectSound is still used in so many things it's just dumb of them.

    Plus, I could finish this project in XP SP2, but the person who wants to use it on Vista then gets no sound.

    My case was: No sound for any feature on Vista with or without SP1, so downgraded to XP SP3 with still no sound but a different error message, finally uninstalling SP3 where everything worked fine.