Since Doom isn't "actually" 3D, it should be possible with math and work. Simple ray casting could probably be done using skew behaviour on sprites and the bullet object to simulate "rays" on the 2D map. Here is a wikipedia article about ray casting (also mentions Wolfenstein 3D) http://en.wikipedia.org/wiki/Ray_casting
Edit: Also, the "get distance traveled" function in the bullet behaviour would probably really help in making a raycast engine as it could probably take alot of effort out of getting the correct scale on the sprite in 3D
There seems to be a new bug in the platform behaviour, sometimes it 'jitters' when the object touches the ground. I havn't noticed this before in previous builds.
I noticed that in 0.96 as well (in my Much Shrooms game/demo). I also noticed that it only does it sometimes for me (whenever the mushroom tries to go inside the ground) but moving fixes it.
Another way of looking at this: Don't we need many more finished or playable games to justify having our own TDC anyway?
On the other hand... maybe I'll scrap the project altogether since a great zombie sandbox game just got advertised on TIGSource
Nah dont scrap it just because someone else is making one, unless your making a game to sell, you make games for yourself and if the other one turns out to have stuff you dislike you can make your own one better! Although, if you do scrap it, can you put up a cap showing your skeletal animation system thingy? If it can be salvaged from the other code people create games with a Soldat style (http://www.soldat.pl)
Yay! thanks for the hard work Scirra ^^
Or we could have a section of the forums which hosts images or code for use in Construct projects and Construct can have a built-in browser/search for them which downloads them right into peoples projects. This would allow people to add/update their own graphics to the collection without a need for a new release of the graphics pack. Of course, this would also take Ashley alot of work and server bandwidth to setup.
Jayjay, experimenting with using some very basic skeletal animation for a zombie game. Construct seems to handle them much better than most game making software
Oh nice! How well is it working?
Oh, ok! Thanks, going to have to play around with that feature too now
Cool, good luck with that ^^
Haven't tried changing the graphics yet, but yes, the music suits it well actually Good choices
Develop games in your browser. Powerful, performant & highly capable.
Thanks for hard work again Ashley ^_^
Hmm, time to go play with the timescale object...
Also [quote:15q6n8we]- [ADD] 3D Box: 'Z buffer' property, which can be turned off to allow for certain 3D effects
How do we use this/what does it do?
Music works now =) I also just realised that it isn't "really" lagging, its just that the motion blur makes it look like the objects are falling slower than they really are.
Ah ok, thanks, I understand it now ^-^
Amazing puzzle game! I don't fully understand how to play it, but it has great graphics and the gameplay runs smoothly. Also, thanks for the source, I would like to see how you made the game later on ^-^
Sorry, but it's still lagging for me and I can't hear any music =(