If you got that far, then why not just make the 3D game in ordinary Python? A lot of people request this kind of 3D feature, but I think developing 3D games needs scripting and specialist ability beyond the scope of Construct. If something pretty basic like a doom-engine was implemented, it would be nothing more than a gimmick - I don't think it'd turn out any serious games, and it's a lot of effort to reproduce 1993 technology.
Since Construct is open-source the possibility is that somebody could some day adapt it for fully-3D uses like that, but I'm not interested in coding that - I'll go as far as 2.5D because that kind of 3D is very usable and easy to drop in and easy to code, with real benefits (people have done impressive stuff with the proof-of-concept 3D box object already).