[quote:3lt1pfut]- [ADD] 3D Box: 'Z buffer' property, which can be turned off to allow for certain 3D effects
How do we use this/what does it do?
Imagine having two cubes, one near the camera and one far away, and obscured by the near cube. If you turn the Z buffer off, cubes always render - even if they are obscured by things closer to the camera. This means if Construct draws the near cube first, then afterwards draws the far cube, the far cube is drawn on top (and normally looks a bit odd). However, using alpha channeled graphics means that sometimes this is useful - especially for effects like clouds.