hopr37's Forum Posts

  • c'mon now. 33 views as of now and only 1 response?

    I'm still playing around using variables which is what I think I need to do. I am slowly learning how they work but still don't know how to get this to work the way I want.

  • families is not available in free version

  • got it..thanks

  • update: I've tried some boolean variables but an't get the hang of it.

    I'll keep trying

  • https://db.tt/4sRWDHHW

    I have 6 sprites ( invisible) ( yellow boxes)

    I also have 6 sprites ( numbered 1-6 ) ( various colors)

    The 6 invisible sprites are placed on my layout at specific locations. ( I have them close to each other for this question)

    The 6 invisible sprites are also 1 single sprite copied 6 times

    The 6 colored sprites are set to appear on top of any of the 6 invisible sprites randomly

    They appear for a few seconds and then disappear.

    There is no set pattern of where any of the 6 sprites appear which is what I want, however, that also means that any of the 6 sprites could appear together on top of each other.

    Right now I am using overlap to determine if a sprite is already in that position and then destroying one of the sprites.

    ( If sprite 1 is overlapping sprite 2 then destroy sprite 2)

    That seems like a waste of time.

    What I would like to know is how I can tell when any of my 6 sprites are already being occupied on top of any of the 6 sprites.

    Something that knows when there is already a sprite on top of one of the invisible sprites and won't let any other sprites go into that position.

    This is the way I have my sprites show up on top of the invisible boxes:

    https://db.tt/FzUiGDM3

  • I was trying to put too many different behaviors instead of just using physics by itself.

    simple

  • That's what I;m talking about! Thank you Shirokuma

  • https://db.tt/eYDafotP

    If you look at the picture, you'll see the main sprite doing a handstand.

    What I am trying to figure out is how to get it to balance on it's hands. Almost as if you were to touch it, it would fall over.

    I added a second sprite on the foot and tried adding different behaviors to it to sort of act as a weight.

    It doesn't work.

    What do I need to do to get this to work correctly?

    What my attempt is to have other similar sprites balance on top of each other without falling over. They would need to be placed on top of the red boxed sprite sitting on top of the foot. If it's balanced right, it would not fall over.

    I just don't know how to do it..

    anyone?

  • duh..thanks

  • is this built in to construct? Are you talking about debug layout?

  • I have the plugin in the correct folder and installed.

    I have the console open

    Now what?

    I'm not sure what I need to do to get this to work.

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  • sent ya a PM caiorosisca

  • OR what if you created 2 separate sprites? 1 long sprite and 1 short sprite. Just destroy ( or set invisible) the long sprite and pin the short sprite to the same location?

  • without seeing your capx or a video I don't know for sure ( not that I'm any better at figuring things out than you).

    However, could you put the long sprites on a different layer and just hide part of the layer?

  • 20 views...no replies?

    At least let me know if someone is actually looking at it to help or looking at it just to look at

    capx removed.

    I will repost capx when and if someone is willing to look at it and give me some advice.