hopr37's Forum Posts

  • Here's my capx

    Can anyone tell me why the "goody" and the "baddy" won't align correctly ontop of the areas I have in my layout?

    I'm not explaining it very well but if you look at it you'll know what I mean.

    They keep spawning just offset of where they are suppose to.

    '

    'thanks

  • Joskin: I don't understand what you mean. "No action putting it in top of the layer"

    if you mean is it on the top of the layer then yes, I have tried that.

    I've tried putting the background on the top layer and moving all sprites to bottom layer.

    sprites still stay on top of background.

    The only solution I've had is to put the background on a separate layer

  • yes

    but that does solve my problem.

    Putting the background on a different layer

  • I thought about platform behavior. Thanks for the input. I guess I am sort of understanding how all this works.

  • Thanks for the reply. I'll have to try that and see how it works out.

    I did come up with a different solution tho I'm not too crazy about it.

    after the sine movement in the front, I set a time to turn on opacity.

    It seems to be enough time to peek the sprite in the front and then right before coming out the back, it disappears.

  • After laying down my background, I can't seem to get it to stay in the front of all other sprites.

    I've tried zorder but no go...any suggestions?

  • the problem is spriteA is only as big as too hide the main sprite so that the sine effect peeks out the front and the back. I was hoping I could put some kind of restriction on the sine effect to prevent it from showing on the other side of the main sprite.

    Making it invisible alters the effect I was going for. I want to have the main sprite slide out from behind another sprite.

    I'm sure there are many ways to get this effect but I was just trying with the sine effect. I basically just wanted the main sprite to peek out a ways and then go back to it's position hidden behind spriteA

    Maybe sine is not the best option

  • Using the sine effect, is there a way to have the horizontal movement go forward a certain amount and the go back?

    In other words, without any special commands, the sine effect moves my sprite back and forth horizontally. Unfortunatley, in moves it back and forth the same distance forward and backward.

    Can I set sine so that it moves forward a certain amount and moves backwards a different amount?

    What I'm getting at is that I want a sprite to "peek" out behind another sprite. It moves forward and "peeks" out fine but then it sways in the other direction "peeking" out the other side.

    I just want it to "peek" out in the forward direction and then move back behind the other sprite.

  • ok..thanks for verifying...I'll see what I can come up with

  • I have a random sprite that appears then disappears at different intervals.

    Right now they just pop into and out of view.

    is there a way that I can give it a more sliding into view effect?

    I'm thinking i could set up a invisible sprite and tell the other sprites to slide into view from the invisable sprite..

    But i could just be thinking out my behind...

  • I got it. Finally figured something out on my own. Thanks for the reply

  • ok. so if anyone looks at the capx, can you tell me where to change the settings so the sprites are not set to a certain size and distance from each other?

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  • R0J0hound:

    I'm having difficulty re sizing the sprites. It seems that they are set to a certain size and I cannot drag them to resize them. I can manually set the sizes but them the area around the smaller size is still set to the original size.

    Does that make sense?

  • R0J0hound:

    That looks real good. One question:

    I'm trying to resize the sprites and I can do it manually but I have a distance between the sprites if I do that.

    How can I move smaller sprites next to each other? Does that make sense?

  • Thank you so much! I knew there had to be one somewhere but you never know what to search for